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Pojo's Magic The Gathering
Card of the Day

Beacon of Immortality - {5}{W}

Instant

Double target player's life total. Shuffle Beacon of Immortality into its owner's library.

6/165
Rare

 

Beacon of Immortality 
Fifth Dawn Rare


Reviewed May 3, 2004

Constructed: 2.4
Casual: 3.6
Limited: 2.2

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

Life gain has never found a niche in competitive constructed play.  While life gain is a nice idea, it's not truly a win condition. You can be at 1,000 life, but if you can't get your opponent to zero, it's all for nothing.  Sure, your opponent might not be able to get you to zero either, but all you've done is ended your game in a draw.  Stacking your deck for life gain steals slots in your deck that would be used for beating down your opponent.

Casual, of course, is a different matter.  Casual players love life gain, and a casual play setting can support it much more easily.  Gaining massive amounts of life is actually quite fun and very impressive in this format (and also more easily done).  Taking that into consideration, Beacon of Immortality should have no problem going off turn 6, and could be pretty insane later in the game.  Just be sure you have a kill mechanism in your deck. ;)

In limited, this should be dead wood by the time you get to turn 6.  By that point, doubling up your life would most likely be insignificant.  That would make this card a bad add to your deck.

Constructed: 2
Casual: 4.5
Limited: 1.5
  
 


Judge Bill

*Level 2
MTG Judge

*game store employee

Beacon of Immortality
 
Welcome to our Fifth Dawn reviews. Today, we start with the casual player's favorite type of card, life gain.
 
For the low price of 6 mana, you can double your life total. As an added bonus, this then gets shuffled back into your library (like all of the Beacon cards).
 
Not so good if you are at 5 or less life, I must say. However, this can play interesting tricks with the white Pulse also. And if you are at 10+ life, the benefit this card provides practically pays for itself.
 
Not to mention you can win the game for just two black mana more (False Cure), as this is target player, not you.
 
In limited, like all the Beacons, this can provide a means for you to not be decked. However, this beacon just isn't strong enough in my opinion.
 
Constructed: 3.5
Casual: 4.5
Limited: 2.5
 
Jason
Matthews


* Level 1 DCI Judge

*game store employee

* gaming for over 15 years
Beacon of Immortality

Well let me start of by saying that I am not the biggest fan of life gain cards. I do however know that sometimes when they are correctly priced and effective they can be useful. This card however is quite expensive for an intangible result. Six mana for an unknown amount of life is a bad thing, especially when the games are so fast right now in constructed. The best thing about this card other than its an instant is that you finally have a card you can use with Leveler. This card is not terrible by any stretch of the imagination its just not my cup of tea.

Constructed 2

Casual 2.5

Limited 2.5

 


Jeff Zandi

5 Time Pro Tour
Veteran

Level 2 Judge

Beacon of Immortality
A card that doubles your life points could be very useful. In general,
however, you would generally prefer a life gain card (in the RARE times that
you want to play a life gain card in the first place) that gives you an
explicit amount of life. In other words, the problem with this card is that
it gives you A LOT of life when you need it the least and gives you VERY
LITTLE life when you need it the most. Finally, the price of this card
really makes it unattractive. Since it is an instant, it could be useful as
a trick. I'll go ahead and get off the fence. I DON'T LIKE THIS CARD. This
card is probably no better than Fog while costing SIX mana. For constructed,
this card falls directly into the category that I'm really growing to
dislike: "could be a good card in a combo deck". This is usually what you
say about a lot of narrowly focused cards with an interesting ability, like
this card. The fact that the card goes right back into your deck AND gives
you a free shuffle is certainly interesting. I doubt, however, that combo
decks that could use this card would be interested in paying six mana for
it.
CONSTRUCTED: 2.5
CASUAL:            3.0
LIMITED:             2.5
 


Andy
 Van Zandt

Beacon of Immortality
Well, to start with, it is instant, so it can be at least a fog in a lot of
situations.  In many other situations,  it can own a game for you.  And
then, sometimes,  you can draw it when you're at 5 life or less and it won't
be worth much at all.  But it also prevents you from decking, since it
shuffles back in.  A very interesting card-  probably better in limited
overall,  but may see some constructed play...  and will probably see a lot
of casual play.  I'd play it in group games, myself.
constructed 2.5
casual 3.5
limited 3.5
Chase

Secret Squirrel on the Pojo.com
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Boards

Beacon of Immortality

Wow, it seems like yesterday that we were reviewing Darksteel cards…now we get to look at some Fifth Dawn cards! Today’s card is fairly mediocre. 6 mana doubles your life. With of course the factor that by the time you can cast this you’ll barely gain any life anyway. Good effect, but not worth the cost.

In draft, it still costs too much, for an undesired effect. Stalling is good if you have something to stall for. 6 mana small stall isn’t what I want to draft.

Constructed: 2
Casual: 2.5
Limited: 1.5
 

Jason
Chapman
With a few notable I tend to rate life gain fairly low. Likewise, cards over 5 mana have to be pretty amazing. Beacon of Immortality shouldn't even get a second look from me given its cost and the fact that it gains life. Really an ability that doubles your life is hard to judge. By the time you can cast it your life may be pretty low or maybe it will have a major impact. This card has interesting possibilities in control and mill style decks but I think that is the limit of its utility.

Constructed - Some decks can take advantage but I still wouldn't rely on it - 2.5

Casual - An amazing, almost must have for Casual, great in long group games - 4.5

Limited - I want a threat or an answer that I can depend on - 2.0
 

 

 

 

 

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