Pojo's Magic The Gathering
Card of the Day
Image from Wizards.com
Rocket-Powered Turbo Slug
Reviewed November xx, 2004
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Card of the Day Reviews
*game store employee
Rocket-Powered Turbo Slug
So, we get to do
Unhinged for the next couple of weeks. I
hope you'll pardon me for not giving
competitive constructed ratings for these,
as that's an oxymoron for these cards.
Today, we get a
3/1 uncounterable haste creature for 4.
Uncounterable, you say? Yep. Because if you
put this into play using the "Super Haste"
ability, then it never actually goes on the
stack. Thus, it can't be countered.
The downside is
that you have to pay the mana cost the next
turn, or you lose. Be careful of land
destruction, as if you don't have the red
mana next turn, you'll lose the game. And
you lose the game regardless of whether this
is in play or not the next turn (if you
don't pay the mana cost), so don't think you
can just bounce this and get away from
paying the mana.
In limited, it
has a toughness of 1, and it costs 4. Maybe
a nice finisher, but it won't be of any
other use otherwise.
Time Pro Tour
Unhinged is an awesome set, hilarious and almost
playable! When I first heard about this card
(sorry, I don't read www.magicthegathering.com
EVERY single day of my life!) all I had to hear
were the words "may attack the turn before you
cast it" to be completely sold on the Turbo
Slug. Upon further review, Super Haste is really
no more than an alternate casting cost attached
to Haste with a really nasty downside coming on
the next turn. When I review this card, like all
the Unhinged cards reviewed this week, I'm going
to treat the card in question as though it
actually existed as a sanctioned card playable
with other cards in regular constructed and
limited formats. Having said all that,
Rocket-Powered Turbo Slug would be welcome in
some of my limited decks but probably not in
even my fastest mono red constructed decks. The
problem is the size of this card relative to its
cost. I think this card SHOULD have been a
little more like Ball Lightning, with a power of
at least 4 and potentially with Trample. I
understand that in constructed, it would be
pretty cool to drop two or three of these speedy
little invertabrates into play, fully
understanding that you must defeat your opponent
this turn or lose the game yourself next turn.
* Level 3 DCI Judge
*DCI Tournament Organizer
Four mana for a 3/1 haste guy is really not too
bad to begin with. He's no Lightning Elemental
but he's good enough . The super haste ability
is pretty neat, but watch out for that Stone
Rain losing you the game. My good friend Steve
says the real best use of this card is for decks
with no red whatsoever, and to just save up and
lay down 12 points of damage to win the game
flat out and not care about losing next turn.
Sounds like a plan to me.
* game store owner
I'm not really feelin'
this guy. It's overcosted really, because it
dies to everything it seems. The concept is
interesting and funny though. Super haste would
be a neat ability for a normal magic set. Even
in casual games it's not that useful.
Limited (Un-sets only play): 2
Rocket Powered Turbo
This card seems decent enough. For 3R a turn
from now, you get a 3/1 beater that can attack
the turn he comes into play, which is now, not
later. Just be careful that you remember his
payment next turn; losing the game is never fun,
especially when its because you screw up.
In limited, if I'm playing Red, this guy
definitely makes the cut. If I'm not playing
Red, then I'll use him as a finisher anyways.
Constructed Rating: 2.0
Casual Rating: 3.0
Limited Rating: 3.5
Decent, but I expected more. It does send for 3
damage on turn 3, but rogue elephant does that
on turn 2- and while rogue elephant does
stone-rain yourself, Rocket-Powered Turbo Slug
can make you lose the game because of a stone