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Pojo's Magic The Gathering
Card of the Day


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Pulse of the Dross 
Darksteel Rare


Reviewed September 2, 2004

Constructed: 2
Casual: 2.3
Limited: 1.4

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

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Card of the Day Reviews 


Chris
Gerhardt

* game store owner in CA, ShuffleAndCut

By far the worst of the Pulses. If you've ever played around with the 7th Edition Pre-con decks, you'll realize what a bad plan hand destruction is.  Against a hand destruction deck threat, you just play your hand out more aggressively, and then you really don't give a crap about their stuff.  Only control has a difficult time with this. 

Constructed: 2
Casual: 2
Limited: 1.5

   Current Price:
Pulse of the Dross - Darksteel - $0.87
 


Jeff Zandi

5 Time Pro Tour
Veteran

Pulse of the Dross
Discard used to be a big part of the game of Magic. This capability has
slowly been eroded away from the game. While symmetrical discard effects
have been allowed, there have been fewer and fewer ways to get rid of two or
more of an opponent's cards from their hand with just one of yours. Pulse of
Dross represents a way to get card advantage, but the hoops this card asks
you to jump through are really too complicated to make the card any good.
It's a Sorcery, it costs two black, and worst of all, you don't have much
control over what cards are available for discard. Finally, in order to get
card advantage with Pulse of the Dross, you have to have fewer cards in your
hand than your opponent AFTER you make them discard with the Pulse. That's
asking a lot, making this card, like the blue Pulse discussed yesterday,
barely average in constructed value. This card is not GOOD ENOUGH in limited
most of the time, because there isn't enough quality discard in the Mirrodin
block to make it worth drafting. For whatever reason, Pulse of the Dross is
NOT an exciting card in booster drafts or in sealed deck tournaments.
CONSTRUCTED: 3.0
CASUAL:              3.0
LIMITED:              2.5
 

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer

Pulse of the Dross

 

I am not going to pay BB1 for Blackmail with sometimes buyback. I would rather play Coercion than this card. The only possible use for this card could be in a multiplayer format where there is always someone with more cards than you, and even then, only if you used it as a “great equalizer,” trying to keep all the players on the same amount of cards, so they don’t get mad at you and kill you while you’re destroying their hand.

 

Constructed:                 1

Casual:                         2

Limited:                        1

 


DeQuan
Watson

Man...  Hrm...

I honestly don't have much to say about this card. It's a sideboard card at best against control. Even now though, it isn't good enough to merit any slots in a deck. And none of the pros seem to think so either.

Constructed: 1
Casual: 1.5
Limited: 1
Paul
Hagan
Pulse of the Dross --

This is the low man on the totem pole as far as Pulses go. You get the same effect as Blackmail, which never saw much play, and for the extra two mana, you get to return the card to your hand. Still, I refuse to call this card bad, simply because I think it can find a home some day in someone's mono-black sideboard against control. Make no mistake, though -- this card doesn't hold a candle to cards like Duress or Cabal Therapy.

For casual players, there are (like yesterday) a billion cards that do a better job of making your opponent discard, so Pulse of the Dross should probably be traded away to get some of those cards.

In limited, Pulse of the Dross sits in my sideboard, no questions asked. It has to be a sad, sad draft for this card to make the cut, just because its too expensive for a limited effect. Why do you want to use weak discard in draft when you could have another dude or a removal spell?

Constructed Rating: 2.0
Casual Rating: 1.5
Limited Rating: 1.0
 
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Secret Squirrel on the Pojo.com
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Boards

 
Pulse of the Dross
 
Well it’s not Duress/Addle or Death Cloud, but it can help.  With Extraplanar Lens, you can easily use this multiple times a turn.  Still, they choose what they’re gonna show you, and if possible, there’ll be multiples, or just one new card, so they isn’t exactly effiecient not to mention that you have to have a smaller hand, which isn’t what control decks want.  It’s decent for what it does, but it doesn’t ensure that you’ll be able to get rid a threat before they play it.  MBC could use a few, but it is expensive, and sometimes not worth the effort. 
 
In limited, it’s also expensive, and might not get the job done.  Control is kinda difficult in limited, and it’d be hard to take advantage of this. 
 
Constructed: 3
Casual: 4
Limited: 3
 
 

 

 

 

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