Salvaging
Station
Fred Sanford doesn't even like this card.
Basically, Salvaging Station is just too much
mana for too little usefulness. If the station
returned artifact creatures, it would be a
LITTLE better, but this card was never higher
than way down the C-list of cards to include in
constructed Affinity decks. In limited,
Salvaging Station might be useful, but it would
almost always be the worst card in your deck.
CONSTRUCTED: 2.0
CASUAL: 3.0
LIMITED: 2.0
I like this card. It's fun. It's different.
Unfortunately, it's a bit combo oriented, so it
has some very limited uses. But with all the
small tricks you can do, it's worth looking at.
And honestly, in an artifact heavy deck it's
worth considering if you have enough one casting
cost artifacts. However, it won't find it's way
into the average deck.
This has combo potential written all over it --
I'm just not seeing the combo yet. Don't get me
wrong -- I'm not saying it isn't out there right
now, waiting to be discovered -- I'm saying that
I haven't spotted it yet. The only major
drawback I see attached to the Station is that
it does have a slightly high casting cost,
meaning you have a fair amount of set-up that
must occur before it can hit play.
Limited makes this card an entirely different
story. There, Salvaging Station is mediocre at
best, and that's only if you got something
special at a 1-Drop or less artifact. Pass it if
possible.
Okay, this obviously has combo written all over
it. Trouble is, I have no idea what that would
be, or if it has already spawned one. I'm going
to guess not much of anything, since I don't see
it being ordered from my Website at all. =/ So,
aside from combos, bleh.
Constructed - 1.5
Casual - 1.5
Limited - 1.5
Secret
Squirrel
Salvaging Station
I just can’t see too many uses for this card. If
it costs 6 mana, it better do something good.
Sadly, this card can only return small (0 or 1)
cc artifacts. Welding Jar, the Spellbombs, and
Chromatic Sphere are all cards you can return to
play with this. Unfortunately, many of these
cards are used up in the beginning, and won’t be
needed by the time you cast this. (You can also
return Engineered Explosives to your hand for
zero incase someone is constantly making
tokens.) It’s fun, but since its release in
Fifth Dawn, it hasn’t seen play, and it’s a safe
bet that this won’t see constructed play in the
future.