In constructed play, I have no idea where it
fits in. Even in Kamigawa Block thus far there
doesn't seem to be a lot of room for him. And
for being a legend he's not all that impressive.
However, in limited a 4/4 flier is a monster. So
maybe he's not meant to have an impact on
constructed play.
I can't help but think that this card will see a
lot of play in the future, but because of the
lackluster nature of many Arcane spells, Hikari
might fade into memory without making an impact
on any of the constructed scenes. It seems like
a good enough ability to swing, get blocked, put
damage on the stack, and then remove Hikari from
play. Same sweetness applies to saving Hikari
from a removal spell, targeted or mass. However,
I'm just not sure how well it could hold up to
the likes of Tooth and Nail, Mono Blue Control,
or even White Weenie. Don't worry, I won't rate
Hikari too low -- how can I completely dog a
relatively cheap 4/4 flying creature with a
decent ability?
In casual play, when the environment is more
focused on creating interesting or
combo-oriented decks, I can definitely see
Hikari making a bit more of a splash. I'll rate
it slightly higher here.
In limited, Hikari gets to climb the scale a
little bit more. I will rarely turn down a large
creature with an evasion ability, such as fear
or flying, especially if it is cheap. At five
mana, Hikari is enough to be a game-turner.
4/4 flyers for 5 mana are a nice deal,
especially in limited, so that in itself makes
Hikari a nice limited bargain. Add its evasion
ability, and you really have a solid card. It's
a Spirit itself, so that makes it great for
Spirit/Arcane decks. In casual, Hikari is a
nice, solid add.