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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com
 

Mana Short
Seventh Edition


Reviewed August 02, 2005

Constructed: 3.62
Casual: 2.75
Limited: 2.87

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Mana Short

I hate cards like this. They swing the game too much on one turn. They make the game "un-fun." It basically can act as a poor man's time walk. You can cripple your opponent before they have a chance to really play anything on their turn. Sure they get to go through the motions of their turn, but what good is that? Truth be told, if they don't have any useful creatures or artifacts out when you cast this, it is almost a Time Walk.

Constructed: 4.5
Casual: 2.5
Limited: 3.5
 

Paul Hagan

Mana Short --

While this card was around, it was often ignored, but as it turned out, it is an extremely valuable tool against anything that vaguely resembles control. Afraid of counters? Mana Short at end of turn. Worried that your opponent will have a few good drops on his turn? Mana Short during the upkeep. See your opponent setting up a combo? Mana Short in the middle of it. See Paul getting carried away with examples? Mana Short in mid-paragraph.

In limited, this card seems acceptable, though not great. You can at least deny your opponent his or her ability to cast spells by playing it during their upkeep.

Constructed Rating: 3.0
Casual Rating: 2.5
Limited Rating: 2.5
 


Christine
Gerhardt

Mana Short

A control card made to frustrate your opponent. If you're into that sort of thing, you can use control to try to push other players out of Magic. Just frustrate the hell outta them. Though they may find a way to strike back, though. =)

Constructed - 3
Casual - 3
Limited - 2.5
 

The Antman

Mana Short- Rare- 7th edition

hey everyone today we have the turn 3 time walk, mana short

sure it isn't quite a time walk, but if you play it vs. a creatureless deck, or early enough to where it will matter, then you essentially got a time walk. you just got to make sure you play it on their upkeep.

besides that the card is pretty much useless

ratings:
constructed- 4/5 probably a little more than it should be
limited- 3/5 again probably more than it should be, but a time walk is always good
casual- 3/5 its different and casual likes that, but its nothing special

final thought- nothing amazing, even though its effect is a little odd
 
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