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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com
 

Berserk
Uncommon


Reviewed August 05, 2005

Constructed: 3.75
Casual: 3.62
Limited: 4.12

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Berserk

Well, this is simple. This card just makes creatures waaaaay tooooo big. If you are playing creatures in older formats, I would definitely give this card a look. You'll likely want two or three of them, but they are absolutely worth it. There isn't a lot of negative commentary to find involving Berserk.

Constructed: 4.5
Casual: 4
Limited: 5
 

Paul Hagan

Berserk

If you ever wanted evidence that the quality of R&D has gone up dramatically since Magic's early days, here it is. One of your creatures dying is hardly a drawback, especially if you are guaranteeing a large amount of damage on a trampler. Odds are that the creature will be dead anyway, so you really just have a one-mana spell that can swing the game dramatically in your favor with a single combat. Obscene.

Constructed Rating: 4.0
Casual Rating: 4.0
Limited Rating: 4.0
 


Christine
Gerhardt

Berserk

Another popular card for this week. Berserk has versatility, which is what separates the good cards from the great ones. Berserk can give you a knock out punch against your opponent. Or, it can be used to detroy your opponent's creature or stop it from attacking. Nice, versatile, good times. The oracle (current) text reads that you have to play it before the attack step:

"Berserk {G} Instant Play Berserk only before the combat damage step. Target creature gains trample and gets +X/+0 until end of turn, where X is its power. At end of turn, destroy that creature if it attacked this turn."

Constructed - 3.5
Casual - 3.5
Limited - 3.5
 

The Antman

Berserk- Uncommon- ABU

hey peoples today we have one of the best green cards ever: Berserk

this card goes great with yesterdays flametounge kavu. think of this: turn 4 play kavu to kill your opponets creature, then turn 5 with the opponets clear field attack and berserk it for 8 damage to the dome. now thats awsome. probably what makes this card so amazing is its undercostedness (is that a word?) at 1 green mana.

Ratings:
constructed: 3/5 hasnt seen much play as of late, but you never know...
limited: 4/5 perfect for a alpha strike
casual 5/5 a perfect casual card, make your big dudes bigger!!!

Final Thought: sorry ive had short reviews lately, there hasnt been much to say about the cards besides that thier awsome or they stink
 

Secret Squirrel

Berserk

It’s not hard to see why Berserk was one of first cards to be put on the Restricted list for DCI play. Giant Growthing a 1/1 a few times might not look too bad, but a Berserk raises that power to 14. Then what? You Fork Berserk to raise it to 28. Insane. It’s no wonder many people went berserk when Berserk was unrestricted. o.O Even so, there seem to be many decks that focus on burning someone to death or decking, and since its restriction, I’ve always thought this card has declined. Even so it’s still good.

Constructed: 4
Casual: 5
 
Tim Stoltzfus Berserk

Berserk is a classic card, and it is funny to look at Vintage play now and think that this needed to be restricted at one time. That said, it is a really cool, if undercosted, card from Magic's younger days. Its impact can certainly be seen by the number of cards that have since seen print that sort of duplicate the effect, although always at a much more prohibitive cost. Obviously, in constructed play, this is a card that can end games, but in formats where it is legal, Berserk isn't nearly as powerful as it used to be. Judging this card for limited play is difficult, as no one is going to be doing Unlimited Sealed Deck play anytime soon. That said, if it was printed in recent sets, I think this card would be playable, but not an automatic first pick. In limited play, the destruction of the creature at end of turn actually makes the card less playable as a combat trick than most similar cards that usually pump toughness as well to save the targeted creature. In casual play, this is a cute trick to play once in a while, but really isn't that fun, probably just not going to be used that much

Constructed -- 4
Casual -- 2.5
Limited -- 2
 
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