This is the card that killed Land Destruction.
Sort of, a lot of the time.
Back in the day, red mages thought they could
just blow up all of your land and then laugh at
you when you were forced to discard spells later
because you didn't have any land to play them
with. Sacred Ground makes things a lot harder on
players bent on land destruction strategies. If
you have Sacred Ground in play and your opponent
Stone Rains one of your lands, it comes back
into play (untapped, too!). If they play
Armageddon, all of your lands pop back into play
while theirs remain in the graveyard. Harsh.
This card doesn't have much business in limited
play, but can be very good in the sideboard of
white decks if you KNOW that there will be a lot
of land destruction decks in your next
tournament.
CONSTRUCTED: 3.5
CASUAL: 2.0
LIMITED: 1.5
Tim
Stoltzfus
Sacred Ground
After yesterday’s card, here comes the spoiler.
Sacred Ground has always been a very solid
sideboard card, doing the job it is supposed to
do well without being broken for unforseen uses.
If Wildfire and land destruction strategies
start to run rampant, expect to see this card
showing up in many sideboards in the future.
A VERY key card against land kill decks. While a
sideboard specialty, at one time Sacred Ground
was a must when land kill was viable and
rampant. It's low cost made it playable and
viable.
Constructed - 3
Casual - 3
Limited - 1.5
Phoenix Tamer
Sacred Ground
Very good sideboard card for white. Especially
when playing against land destruction, it is
uncommon nowadays to see a land destruction deck
around, but every once in a while you have that
person who wants to make a new deck so bad he
ends up making a land destruction deck.
This card will slap in the face, you may not use
it often, but it's good to have just in case of
an emergency, and that's all their is.