This card doesn't offer much to the limited
player. The way this card makes the cut for
limited is for its Transmute ability. In the
blue/black deck, you might be able to counter a
key instant or sorcery, or Transmute for one of
your Last Gasp cards if that's what you decide
you need to do. I just don't like this card for
limited, I don't see enough reason to play it.
This card could be a last gasp (no pun intended)
sideboard choice for an opponent who has
previously shown you a sorcery or instant that
your deck can't handle any other way. In
constructed, this card might be okay in the
sideboard of a mono blue control deck for mirror
This might be the best of the Transmute cards.
I'm not a huge fan of the transmute ability, but
this card is good all around. It counters
instants and sorceries, which is pretty key, for
a very low cost. Also, this deck allows you to
transmute for several good cards. If you aren't
facing this card a lot across the table, be
prepared to deal with it soon as the secret gets
out in your area. If you are playing blue and
not using it, give it a shot.
This card comes off looking like the newest
generation of not-Counterspell, which we have at
least one of in each set now. It counters
*something*, but it just isn't the same. I like
the transmute ability, unfortunately it does
transmute for two, not three, which seems like
it is the magic number for a lot of cards these
days. I think Muddle the Mixture winds up being
an excellent sideboard card, and a mediocre main
Not sure if this has found a niche in any kind
of constructed environment, but in limited, it's
only decent use seems to be for transmuting into
something better for 2 mana, like Last Gasp.
In casual, too boring to find a place.
Constructed - 2
Casual - 1.5
Limited - 2
In some perspectives, this is a pretty balanced
Besides the fact that it costs 2 mana both same
color, it's alright. It's only for sorcery's and
instants sure, but that's why it has transmute.
With that ability it makes a good Limited and
maybe even Constructed, but no casual here.
Mixture - This is what counterspells have come
to. A tricky little combination of Flash Counter
and Envelop. The real goods here is the
transmute ability of course. The strength of
this card is almost entirely dependant on what
else in your deck costs 2 mana. Obviously, one
of the most popular targets is the much talked
about Glimpse the Unthinkable. If you get lucky
enough to pull one of these early in a RRR
draft, picking up some Muddles is a good idea.
It will save you at strange times in the draft,
countering the removal just when you need to,
and it will find your Glimpse when it's time for
the kill. As far as constructed goes, this is no
Mana Leak. Leak is the gold standard for 2
casting cost counters right now, which is about
as sad a state of affairs as you're likely to