For the most part, this card is going to be
marginal at best. It will find it's way into the
gimmick decks, but I'd imagine there aren't many
uses beyond that. It's neat, but it doesn't
serve enough of a purpose in most situations or
decks.
When I saw this card listed for review, I had to
go look up what it did to make sure I had it
down right-- this is usually a bad sign. Sure
enough, a four mana card that takes a land from
someone was exactly what Annex was, and it is
definitely not too hot. I won't completely rip
this card; four mana is as low as I would be
willing to go if I were making a card with this
effect. At anything less, Annex starts becoming
all types of scary. However, at four mana, I
don't really think it warrants a slot in too
many decks, unless you absolutely have to
accelerate mana, artifacts are not an option,
and green is not in your deck. Then, *MAYBE* you
should play Annex.
Annex - I loved
this card when I first saw it, if only because
it was a new effect. Cards that steal other
cards have always been a strong favorite of
mine, and I was pleased that they finally
completed the set with Annex.
Unfortunately, it is frequently the least
powerful of the thieving cards, as land is
frequently the least powerful thing around.
However, there are times when the exact opposite
is true. A common combination for land
destruction has always been blue for a bit of
card draw, countering and bounce (Boomerangs and
the like acting in the capacity of temporary
LD). Annex adds to that combination by allowing
blue to increase your mana supply, while
depriving your opponent's. It's not a great
card, but it's something that I'm very glad
exists.