Let's face it, this card is really only good on
turn one, and only if your opponent is mana
screwed, and even then it's Raze, which was
never a very good card. I think the only thing
that could have made this card worthwhile would
have been if it had a Splice cost, but it
doesn't, perhaps someone will figure out a way
to recur this and make it work out for them, but
it won't be me, and it won't be today.
Constructed: 1
Casual: 1
Limited: 1
DeQuan
Watson
* game store owner (The
Game Closet - Waco,TX)
Crack the Earth
- Wednesday
I'm not overly impressed with today's card
either. However, in a deck where you are killing
off all of your opponents creatures (or more
likely, lands), this can result in the loss of
one more permanent that keeps them from staying
in the game. However, there is a bit of
randomness to the card, because they can choose
any type of permanent to get rid of. This card
might be worth experimenting it, but I wouldn't
expect it to show up in any tournament winning
decks.
Constructed: 2
Casual: 2.5
Limited: 1.5
Paul
Hagan
Crack the
Earth --
I'm amused with this card, though I'm not sure
how good it truly is. It seems like if you
wanted to play any form of land destruction
deck, this might be worth sneaking into your
deck, but only if you are desperate for a third
type of LD. Overall, for Constructed and Casual
alike, I'm going to rate this card pretty low,
but feel free to e-mail and correct me once I'm
proven wrong.
In limited, I'm not that impressed with Crack
the Earth. The only time I can see it being that
stellar is if your deck is low on the mana curve
or you get a ton of land in your opening hand.
This is a bad card, to be perfectly blunt. You =
guy putting two cards in the graveyard, opponent
= guy putting just one card in the graveyard.
There are MUCH better ways to get your own cards
into the graveyard, and there are MUCH better
ways to put your opponent's cards into the
graveyard. This is just bad.