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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Final Judgment 
Betrayers of Kamigawa


Reviewed February  21, 2005

Constructed: 3.30
Casual: 3.00
Limited: 3.70

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

5 Time Pro Tour
Veteran

Final Judgment

There are two kinds of Wrath of God cards, the really good ONE and all the rest. The really good one costs 2WW and is called, strangely enough, Wrath of God. All the rest generally cost 4WW and are iffy in one way or another.
Final Judgment is about as good as it gets for a Wrath of God card priced at six mana. Remove all creatures from the game. Simple and effective. In black and white limited Champions block decks, it can be hard to keep a Kabuto Moth out of play. Every time the little three casting cost dies, some other black creature with Soulshift of 3 or greater brings Kabuto Moth back into the picture. Final Judgment takes care of all that. This card is great for limited. Of course, as a rare, you won't see it very often. I have played close to a hundred matches of Champions/Champions/Betrayers booster drafts and haven't seen this card played yet. In constructed, I can't imagine this card being better than the actual Wrath of God.

CONSTRUCTED: 3.0
CASUAL: 3.0
LIMITED: 4.0

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
Final Judgment

The Wrath of God cards just keep coming. The obvious benefit to this card is that it stops recursion of any sort in its tracks, and in block that means SoulShift specifically. But for six mana, its so hard to figure out if its worth it. If you are playing white in draft, more than likely you are not playing control, but some kind of samurai rush, or W/G big spirits type creature, and this card is not so great for you. In constructed, aside from block, there are better kill all creature cards out there, so it really only fits in a W/x control deck in block, and I'm not sure there is one out there yet. Only time will tell.

Constructed: 3
Casual: 3
Limited: 2


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

2-21 Final Judgment

It's another Wrath of God effect. In block it will obviously see some use. And it should effect some of the standard environemtn by giving control white decks another way out. I don't think casual players will enjoy it that much. In draft, it should be a reasonably early pick, because it gives you an out if things get too bad for you.

Constructed: 3.5
Casual: 2.5
Limited:3


Chris
Gerhardt

* game store owner
(Shuffle and Cut)

Final Judgment
 
Touted as the block Wrath of God, this card will definitely find its place in that format.  But compared to Wrath, which does essentially the same thing for less mana, it can't really compare.  It's only difference to Wrath is that Judgment removes them from the game.  If that is a necessity for you, then consider it.  Otherwise, stick with Wrath.
 
In limited, Final Judgment really does make the grade.  Any surprise you can pull can swing the game for you, and this can be quite the surprise.  You know when it's coming, so you can usually plan for it, while your opponent is playing out all their creatures...then BAM!  You wipe the board and throw out all your guys that you've been holding back, while your opponent can only pray that he draws something.
 
Constructed - 3
Casual - 2
Limited - 4.5


Jason
Chapman

Final Judgment is Wrath of God plus. What is the plus? Well the plus is higher casting cost for the guarantee

Final Judgment is really Wrath of God when God is really ticked off. Sure it takes a bit more for the head honcho to get really peeved, hence the higher casting cost, but all creatures are removed from the game not simply sent to rest in a pile. Really with the Soulshift ability this is particularly important. After all, the wrath would be wasted if players just recast half their Spirit creatures a turn latter. No Ark this time around, Noah doesn’t have even have to get his woodworking tools out. The change is not all for the good. A higher casting cost causes the spell to fit into fewer decks and requires that control builds are more solidly built, at least for the early games. Also, while it is harder for opponents to weasel their way out of feeling some serious pain it is also harder for you to manufacture advantage off Final Judgment. Sent to graveyard effects won’t trigger for either of you and you can’t save a graveyard recursion spell to gain advantage after wiping the board. Still, any reset button is playable in any format and Final Judgment will be no exception.

Constructed: 4.0
Casual: 4.5
Limited: 5.0
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