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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Orb of Dreams 
Betrayers of Kamigawa


Reviewed February 28, 2005

Constructed: 2.00
Casual: 1.50
Limited: 1.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

5 Time Pro Tour
Veteran

Orb of Dreams

Well, I still don't have a deck in mind for this card, but I think this card has a lot of the same control goal in mind as the classic Winter Orb. But Orb of Dreams is no Winter Orb. Where Winter Orb keeps mana-intensive strategies continually in check, Orb of Dreams seems to only provide a temporary hurdle for players. This card has CONSTRUCTED written all over it, there is just no way to make this card useful in limited.

CONSTRUCTED: 2.0
CASUAL: 2.0
LIMITED: 1.0

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
Orb of Dreams

I new Kismet? Hurmm. Well it costs one mana less, but without Stasis... I don't know. I can picture it being played in some kind of white sorcery based control deck which would allow players to deal with aggro decks since all the creatures won't be able to attack even if they do have haste, but still, not sure its worth it. I tried it in limited once just to get the feel for it, and it won me the game once and lost me the game the second time, so not a glowing review. I think I will file the card under "too confusing to the game state for me to play, and if you play it in multilayer I bet you die by the next turn."

Constructed: 2
Casual: 1
Limited: 2


DeQuan
Watson

* game store owner

 2/28  Orb of Dreams

Orbs in Magic are always crazy cards.  They always cause problems.  This one is no different.  I'm not sure if it will find any SUPER uses, but who knows.  It can be put together with Mesmeric Orb to make sure they have to untap something every turn.  I would definitely stay away from it in limited play.

Constructed: 2
Casual: 1
Limited: 1.5


Jason
Chapman

 Orb of Dreams is neither Kismet nor Tangle Wire. Good try but no dice – I want to hamper my opponent not myself. Seriously, Kismet was good because it only affected the ugly mug across the table from you. Even with that in its favor Kismet rarely saw play except in Stasis decks (ahh, pause to reminisce). On the other hand, Tangle Wire was incredible but that is because it could slow down both the current and future board situation. With Orb of Dreams there are few if any work a rounds – you can’t even tap an artifact to turn it ‘off’ anymore. Still, the Orb can do some good. Dropping it immediately after a huge threat makes it much harder for opponents to find an answer. Decks that get out of the blocks early, and can dump significant game-winning pressure all at once (perhaps some Affinity builds), may find the Orb a blessing. Also decks that desperately need to slow opponent’s down may look to the Orb. Then again, if you are that desperate you probably need a different deck not the Orb of Dreams.

Constructed: 2.0
Casual: 2.0 (Drop this in multiplayer and you will feel the hate)
Limited: 1.5
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