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Pojo's Magic The Gathering
Card of the Day


Image from Wizards.com

Kodama's Reach 
Champions of Kamigawa


Reviewed January 11, 2005

Constructed: 2.92
Casual: 2.92
Limited: 3.58

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

5 Time Pro Tour
Veteran

 Kodama's Reach

Usually, when Wizards of the Coast prints a new version of an old card, the
new version is not quite as good as the original. The best example is how
much worse Abyssal Specter is compared to the original Hypnotic Specter.
Harrow allowed you to get two lands out of your library and put them both
into play, but at the cost of sacrificing one land. Kodama's Reach, at the
same casting cost, also gets two basic land out of your library, putting one
of them into play tapped and putting the other into your hand. Even though
Reach is a sorcery, it is an arcane spell which can make it useful for
Splicing onto Arcane when you play it later in the game. Kodama's Reach
seems like it should only make the grade in limited games and possibly the
narrow Champions block constructed format.

CONSTRUCTED: 2.0
CASUAL: 2.5
LIMITED: 3.5

Ray "Monk"
Powers
* Level 3 DCI Judge
*DCI Tournament Organizer
 Kodama's Reach

If there's one thing Champions did for green, its to give it some great mana fixing and acceleration. Kodam's Reach not only accelerates your land count by one, but it also replaces itself in your hand with another land, so you have no card disadvantage, and a guaranteed fourth turn land drop to get you to five mana. Not only is this great on its own, but it thins your deck, and it has Arcane, making it even better in block and in limited, often letting you splice something on it like Glacial Ray.

Constructed: 4
Casual: 3
Limited: 4


DeQuan
Watson

* game store owner (The Game Closet - Waco,TX)

 Kodama's Reach

This card doesn't really excite me all that much.  It has a strong functional purpose of searching out land, but that's about it.  It's arcane, so there are some options there as well.  Overall, it's solid, but nothing to write home about.  I'd like to see the card more in limited than in constructed I'd imagine.

Constructed: 3
Casual: 2
Limited: 3.5
Paul
Hagan
 Kodama's Reach --

Kodama's Reach is an acceptable, but not great, card. I think the biggest drawback to it is that there are better cards in almost every format. Sakura-Tribe Elder (see yesterday) and Land Grant immediately jump to mind. However, I will say that Kodama's Reach is well-costed (it really couldn't cost 2 without being unfair), and it does give you a jump in your land.

In limited, I would likely play this card, if only for its thinning effect on my deck. It also doesn't hurt having the ability to hunt down a vital second color. I don't think you take it too early, but if you are in green, you should probably attempt to scrounge at least one copy.

Constructed Rating: 2.5
Casual Rating: 2.0
Limited Rating: 2.5


Andy
 Van Zandt

 Kodama's reach

Not as versatile as, say, yavimaya elder or krosan tusker, but it is card advantage, deck thinning, mana fixing, and acceleration. It is stronger in limited than in constructed, but it may creep into some block decks.

constructed 3
casual 3.5
limited 4


Chris
Gerhardt

* game store owner
(Shuffle and Cut)

Kodama's Reach
 
Following yesterday's CotD, we have another card that lets you smooth and accellerate your mana while you thin your deck.  Reach is especially nice limited when you will most likely be playing multiple colors. In constructed, its 3 mana cost takes up an often important 3 drop slot, so it can be a bit more dicey, but it can still find a niche, especially in Casual decks where you really want to ramp your mana up fast.  Land, Birds of Paradise - Land, Reach gets you to 6 mana on turn 3 - REALLY a great place to be if your playing big creatures!  How about a Spiritmonger...rar!
 
Constructed - 3
Casual - 4.5
Limited - 4
 

 

 

 

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