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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com
 

Jester's Cap
Ninth Edition


Reviewed July 19, 2005

Constructed: 3.5
Casual: 3.9
Limited: 3.3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Jester's Cap

This is neat to see back. I don't expect it to define a format, but it is definitely fun. It can be used as effectively removal of sideboard cards that can scare you. And it some ways it functions as a Cranial Extraction that can be played with colorless mana. Players will be glad to see this one in 9th Edition.

Constructed: 3
Casual: 4
Limited: 2.5
 

Paul Hagan

Jester's Cap --

I'm a little bit unsure what to think about Jester's Cap, especially with regards to its impact on Standard once it rotates back in. The casting cost and the activation cost are both reasonable. The effect generated by the card seems like it could be really useful, too. I'm just not sure where this card fits within any deck -- main deck, sideboard, or there might not be enough room.

In limited, it is much easier for Jester's Cap to make the cut. It allows you to remove your opponent's three best cards (especially any bombs they might have pulled), and with only forty cards, you are doing a lot more damage to their draws.

Constructed Rating: 3.0
Casual Rating: 3.0
Limited Rating: 3.5
 

Tim Stoltzfus

Jester’s Cap

Ok now THIS is interesting. A classic card with a splashy ability, who doesn’t love this? In Limited, this card is playable, but only in an otherwise well-rounded deck. You’re going to want to play it in a control-style limited deck that can take advantage of either preemptively removing three threats from the opponent’s deck, or even the three-card swing for the potential of decking your opponent.
In constructed, this card has a lot of potential. Two cards come immediately to mind to use in combination with Jester’s Cap; Bringer of the White Dawn and/or Beacon of Unrest. In Standard play, why bother restricting your plays for the rest of the game with Neverending Torment? A decklist, perhaps?

4 Jester’s Cap
4 Beacon of Unrest
2 Mindslaver
4 Kagemaro, First to Suffer
4 Barter in Blood
4 Wayfarer’s Bauble
4 Lose Hope
3 Consume Spirit
4 Cruel Edict
Lotsa Swamps

The basic idea here is to recur Jester’s Cap with Beacon of Unrest to deck your opponent, while killing their creatures to stay alive. This is just an idea, the Mindslavers are there as a backup plan in case someone hits your Jester’s Caps with Splinter or Cranial Extraction.

Jester’s Cap has lots of applications, enjoy it while it is around!

Constructed 4
Casual 4.5
Limited 3.5
 


Christine
Gerhardt

Jester's Cap

It's back! Cap is definitely an old school favorite. It can wreak havoc with combo decks by removing key elements and making it difficult or impossible for a combo to go off. I'm sure that Cap will find its way into the hearts of many a new school player too. Great in constructed, it also does really well in limited and casual play too. Nice, solid pick in a draft.

Constructed - 3.5
Casual - 4
Limited - 3.5
 

Secret Squirrel

Jester’s Cap

Well, we got Cranial Extraction not too long ago and people LOVE that card, so you have to at least LIKE Jester. A grand total of six mana for the effect is very pricey, but it’s an artifact, and essentially does it at instant speed for 2 mana. The fact that you can pick ANY three cards, and not just one, is a huge plus over Cranial or Lobotomy. Be sure to pick up a few of these for your sideboard, as even if you can’t use it to get rid of a combo deck’s win condition, you see their whole deck, which is even more useful in limited. No more surprises after this card.

Constructed: 4
Casual: 4
Limited: 3.5
 
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