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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com
 

Counsel of the Soratami
Ninth Edition


Reviewed July 26, 2005

Constructed: 2.65
Casual: 2.35
Limited: 3

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Paul Hagan

Counsel of Soratami

Not impressed. I can't really complain about the cost of this card, since two mana for two cards is probably too little. It's just the sorcery speed that bothers me. I like playing my card-drawing effects only after I have ensured that none of the other cards in my hand could be more useful, and that is usually at the end of my opponents' turns. I won't rate Counsel of Soratami terribly low, but Accumulate Knowledge it is not.

Constructed Rating: 2.5
Casual Rating: 2.5
Limited Rating: 2.5
 
Tim Stoltzfus Counsel of the Soratami

This is a pretty basic and straightforward card, but you need cards like this to keep things running smothly in Magic. In limited play, this is a good card to get in your deck in most circumstances. It’s not something to make you draft blue, but is a fine mid-to-late pick if you are already in blue. In any cinstructed or casual format, this card is playable only depending on the decks. If a control deck with a blue core is playable, this becomes a card-drawing option, but will probably pale in comparison to cards like Inspiration and Concentrate.

Limited – 3
Constructed – 2
Causal -- 2
 


Christine
Gerhardt

Counsel of the Soratami
 
A very decent card, but one being overshadowed currently by Thirst for Knowledge.  Blue prefers the instant speed advantage and extra card peek, even with the card loss issue, as it despises being tapped out. Still a solid card for many decks in limited and casual.
 
Constructed - 2.5
Casual - 3
Limited - 3.5
 

Secret Squirrel

Counsel of the Soratami

Wow talk about blue being screwed of decent card draw. At least it’s only one blue, and not two like Concentrate. Tapping out only three mana on your turn isn’t terrible, but you still feel cheated after cards like Skullclamp and Fact of Fiction. Fortunately this card doesn’t have to compete with the instant speedy Inspiration, so that makes this better. There’s almost no other card draw available right now that’s not anymore than a card for card trade like Serum Visions. So this card probably wins by default for the time being.

In limited, why not? Two cards is two cards, and it’s splashable too, though I wouldn’t splash solely for this.

Constructed: 3.5
Casual: 2
Limited: 3
 
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