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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com
 

Thundermare
Ninth Edition


Reviewed July 27, 2005

Constructed: 1.875
Casual: 3
Limited: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

Paul Hagan

Thundermare --

Well, there is good news and bad news whenever Thundermare rides in. The good news is that you will likely be getting through your opponents' horde at least once. And you get a 5/5 creature out of the deal! However, you will then be stuck with all of your creatures being tapped whenever it comes time for your opponent to attack, and that could be potentially devastating. I liked Thundermare when it was making appearances within Oath of Druids decks, but if I am having to choose an expensive red creature to play in a deck, I'll usually be taking something with wings and that rhymes with 'wagon'.

For limited play, I'll be a little more lenient on Thundermare since you don't really have the option of other big red creatures. It is also a great finisher, essentially telling you that you only need to deal fifteen points to your opponent before you win the game, as opposed to the standard twenty.

Constructed Rating: 2.0
Casual Rating: 2.0
Limited Rating: 3.0
 
Tim Stoltzfus Thundermare

Thundermare is a splashy, cool card, but one that has always been overrated. The problem with it, in any format, is that it taps YOUR creatures as well. In a game where there are very few creatures on the board, this is no big deal. But in a limited game that might be in the middle of a large creature stall, if your opponent is above five life, or has some way to prevent the damage from getting through, this becomes unplayable. In casual play, this card has some fun applications. In a multiplayer emperor game, you could play this out of the flanker position to open up the side for another player to break through. It would be fun to combo it with something like Royal Assassin, too.

Limited – 2.5
Constructed – 1.5
Casual – 3
 


Christine
Gerhardt

Thundermare

Now here's a dig up. Thundermare is not a card many of you have even heard of, as you may not have been around for the Weatherlight release. Thundermare makes a nice finisher, thanks to it's tap it all down feature. If you're opponent is down to 5 or less, perfect. Even if not, it's still a solid card that can make a nice hit at least once. It would find a place in my limited deck, and I suppose if you're going with a theme that would fit it, it might find a place in your casual deck. Not for tournament use. ;)

Constructed - 2
Casual - 3
Limited - 4
 

Secret Squirrel

Thundermare

Thundermare is a neat card, although I would probably never play it in a Constructed deck because you become so vulnerable after its attack. For 6 mana you get an easy chunk out of your opponent’s life and then be a sitting duck next turn, unless of course you’ve already won. The whole surprise factor makes it worth playing, but it’s so situational and if this isn’t a game finisher, the both of you will be just trading life points back and forth, and you will most likely get the bigger hit. It’s good in limited though.

Constructed: 2
Casual: 4
Limited: 3.5
 
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