This card would be perfectly playable...IF it
were an instant instead of a sorcery. No chance
you really want to tap all your dudes just to
gain life during YOUR OWN turn. It IS cool that
you gain a big four life points from each
creature tapped, and it is also cool that this
spell only costs 1G, but the sorcery speed of
this spell is its ultimate downfall.
Never having been a big fan of life gain,
there's not a lot of positive feedback I can
give for this card. While cheap as a sorcery, it
requires you have a lot of creatures out to
actually be worthwhile, and more importantly it
requires you tap them on your turn, leaving
yourself open to attack. How is this good? More
than likely your opponent is just going to swing
back the turn after you cast this and deal
enough damage to you to negate the effects of
this spell, especially if you are playing mono
green which means you have no creature kill. My
short version of a review of this card is simple
- Don't Play it.
It's a life gain card. Nothing special here.
However, if you mana to make a ton of tokens, it
could be pretty ridiculous. I can honestly see a
card like this getting reprinted. It's not too
far out there. The ability won't destroy the
game. And besides, you have to tap down your
guys at Sorcery speed which is not good.
I give this card a gigantic "So What". Life gain
rarely impresses me unless it comes attached to
another great effect. For example, Armadillo
Cloak made one of your creatures huge and
trample-y, and it could turn the tide of a game.
Exalted Angel was an inexpensive evasion
creature that could turn the tide of a game.
Marshaling the Troops gains you life at the cost
of making sure your creatures won't be attacking
or blocking for a turn. I can safely say that I
won't ever be playing this card, in any format.