So, let's say you play mono black, and play this
guy with no acceleration, that means you played
six mana for a generic 6/4 creature. So, you
just cast a Craw Wurm. While it's true that he
will continue growing every turn while he stays
alive, and he is immune to all the "non-black"
kill spells, I don't think that makes him worth
the six mana, even in mono-black control. In
limited, he normally ends up being a 4/4 for six
mana, which is even worse.
Just not the best guy out there.
I can see this card getting reprinted in 9th
Edition. It's pretty harmless and with that
huge casting cost it probably wouldn't see
much play outside of casual games and
limited formats. That's really rather sad,
because the art is really good.
I'm less than impressed
with Dakmor
Sorceress. Every format that has her as an
option for being in your deck also includes
Nightmare, which for the same cost, provides
you with power *and* toughness equal to the
number of swamps you control, as well as
flight. You'll likely only want to play one
card with this sort of ability at that mana
cost, so Nightmare should almost always make
the cut above Dakmor Sorceress.
In limited play, Dakmor Sorceress has
potential to be the largest creature on the
table. However, the fact that she operates
off of the number of Swamps in play in a
format in which you are often forced to play
multiple colors hurts her playability a bit.
Constructed Rating: 2.0
Casual Rating: 2.0
Limited Rating: 2.5
Christine
Gerhardt
Dakmor Sorceress
Another
card that has seen a huge jump since the
announcement that Portal cards will be
allowed in Type 1/1.5. A nice card for Mono
Black, and I'm sure it will see some play.
In casual, Dakmor Sorceress can be a blast.
In limited, a bit harder to make amazing
since going mono color is very difficult in
limited.