This card is so much fun. And it's not that
bad either. Players were recently playing
these in monogreen aggro decks and it was
pretty handy. With all the ways to speed up
your land counts, this card can be doing
some pretty big damage early. This card can
turn a creatures that on the ropes and
backed into a corner into a hammerin'
monster.
Much like Air Elemental earlier in the week, I
think Blanchwood Armor is a standard by which
other green enchant creature cards should be
judged. It is really simple, it can add a bit
bonus to your creatures, and yet, it doesn't see
a lot of play because it doesn't do quite
enough. If you have an enchant creature that
wouldn't make the cut over Blanchwood Armor,
then it does not belong in your deck.
For limited play, I have to give Blanchwood
Armor slightly higher marks, since it can be a
game-swinger, especially if attached to a
creature with evasion or regeneration. Good
beats all around.
One of the enchantments that tends to be a
popular one from the core set. Really pretty
evil when it comes to mono Green decks, it can
turn one of your Birds or Elves into quite a
monster! It isn't seen in tourneys, but
definitely a consideration for fun casual decks,
and something to play in limited if you are
going heavy green.
Constructed - 2
Casual - 4
Limited - 3.5
Jordan
Kronick
Blanchwood
Armor
Here's a card I've grown to respect (no pun
intended). It has been said that there are two
ways to make Auras playable - recursion and
extremely powerful effects. This fits into the
latter category very well. In a mono-green deck,
you're likely to have a lot of Forests in play.
Whether just by playing them normally, or
fetching them with Wood Elves or Rampant Growth.
Either way, Blanchwood Armor can turn any
pathetic little elf into a huge monster. And at
a bare minimum of price, as well. I've seen this
show up in various elf-based constructed decks,
and it's a casual favorite. Everyone seems to
love Blanchwood Armor. Well, except for the
opponent.