I'm not sure how I feel about this card. In the
right deck, this card could get out of hand
pretty quickly. But it does take time to get
large and that might be the issue. Even if you
let it get five or six counters on it, it's
still easily destroyed. I'm not sure if it's
worth the investment. However, the cost is
small, so it might be worth giving it a shot.
I'm amused by this card. It seems solid enough
to me, as it can be a bear the turn it comes
into play and then slowly become a viable threat
as the game progresses. I won't go so far as to
say it belongs in every green deck, but I
wouldn't be the least bit surprised to see a
large number of Vinelasher Kudzus roaming about
the Standard scene.
In limited, you absolutely play this card if at
all possible. Knowing that big creatures are a
valuable commodity, you can get away with making
one early in the game and be at an early
advantage. It doesn't hurt that your land ratio
in limited decks is usually a bit higher than in
A very nice card, with a cost that makes it
worth considering. If the ability came at 4 mana,
then it really is stupid, but because you can
get it on the board turn 2, it actually has time
to be effective. I high pick in limited play,
and will probably find some casual interest too.
It has some nice synergy with the common 2 color
lands of the set.
Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.