Darkblast
I definately underrated this card when I first
played with it. While I still
have my doubts about this card for constructed,
I have seen the light and now understand why
this card is SO GOOD in limited. This card might
as well say "give all opponent's creatures
-1/-1" because once this card (already a
perfectly useful instant for limited) is in the
graveyard, your opponent knows that if they play
a one toughness creature, you WILL Dredge
Darkblast
up on your next turn and kill it. This knowledge
alone changes what your opponent will do even
without you having to use it.
CONSTRUCTED: 2.0
CASUAL: 2.5
LIMITED: 3.5
Ugh, horrid. There are infinite amounts of
better removal cards, even in limited. -1/-1 is
just too little to really trust to remove the
frightening threats in your opponent's decks. I
don't care if it is recurring removal, either.
I'm also a bit confused -- why is this card
Dredge 3? Did someone decide that 1 was too
much?
For limited: you know how I like to harp on "any
removal is good removal"? I lied. I would like
to amend that statement to be "any removal
except Darkblast is good removal". Don't bother
drafting this card unless you absolutely have
to, as in "I can either take this or a foil
Island".
A nice pick in draft or sealed, and you can use
it to knock out a 2 power creature (during your
upkeep, play it, then dredge it back on your
upkeep and use it again.) Not bad, and there are
a few irritating 1 power creatures you can use
this on.
Not really a constructed fare card, and not
exciting enough for casual play, but a decent
card for limited.
Cards like this seem to appear in nearly every
base set. It's nothing amazing or just terrible.
It's simply a mid-line card that's just 'OK'. It
is the type of card you look for more in limited
play than constructed. It has Dredge. However,
I'd like it more if the Dredge cost was 2
instead of 3.