This is an expensive bounce spell, there's no
getting around this important fact. On the other
hand, it bounces any permanent and causes a
opponent to lose three life. In limited, this is
a very good card for the blue/black mill deck
that needs a way to slow down or remove an
important creature from the other side of the
board, even if only temporarily. The fact that
you can Transmute this card into some other four
casting card in your deck only helps to make
Clutch of the Undercity an even more useful
accessory to any blue/black limited deck.
Constructed? Too expensive unless the Transmute
abiility is particularly useful with the other
cards in your deck. Saw some in blue/black
constructed decks this past weekend in State
Championships, so I guess this card has a future
I think at first glance this card is really
deceiving. It appears to be really good.
However, the card costs one too many for me to
really like it. The cool part about it though,
is that it does target ANY permanent. That makes
a big difference. You can definitely use it in
limited play for either three damage or to try
and get an enchantment off of a creature. There
are several uses. I'm unsure of if it's fast
enough for constructed play.
Argh, this card was so close to being
constructed-worthy, but it couldn't quite make
it. I like the effect well enough -- who doesn't
like bouncing permanents? Who doesn't like
making their opponent lose life? Who doesn't
like the ability to transmute up a more relevant
card if this card is dead? However, the biggest
problem: who likes to pay four for this card?
Maybe if it was only UUB instead of 1UUB it
would see play, but as is, there are just too
many better cards for four mana. I like my spot
removal early, thank you.
Unlike Darkblast earlier this week (I know, even
reading that word hurts your eyes), this card
does fall under the "any removal is good
removal" rule for limited. If you are in blue
and black and see this card, you should probably
scoop it with intent to play at least one copy.
Scott likes this card a LOT more than I do. Blue
is very weak as a color in limited RAV formats,
unless you're using it in a mill based deck, in
which case you don't give a crap about loss of
life. It's also too expensive for constructed
play, and it's not in a theme that anyone
playing casual much cares about. So Clutch is
relegated to the orphan category of cards that
probably aren't that bad, but no one wants to
Constructed - 2
Casual - 1.5
Limited - 2
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