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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Dark Confidant
City of Guilds


Reviewed December 04, 2006

Constructed: 4.32
Casual: 3.66
Limited: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

 5 Time Pro Tour
 Veteran

Dark Confidant

This card is definitely one of THE GREAT ONEs. Printed in honor of last week’s Hall of Fame inductee Bob Maher, Dark Confidant is one of the best cards printed in many years. In the Year of the Jitte, Dark Confidant was featured in many different decks. But this card was not always so highly praised. Just over a year ago, when Ravnica first arrived, most respected reviewers said that Dark Confidant’s ability to draw cards for you was greatly overwhelmed by its ability to kill you with the damage he deals when he draws a card for you. When this card first arrived, even people who thought Dark Confidant would have a future in constructed thought the card was too hazardous to play in limited. By the end of this past summer, Dark Confidant had proven itself a powerful card drawing tool in constructed decks, block constructed decks, in booster draft decks and yes, even in sealed decks. Used properly, Dark Confidant gives you a card advantage boost that cannot be beat along with an early game beater. Dark Confidant is indeed The Great One.

CONSTRUCTED: 4.5
CASUAL: 4.0
LIMITED: 4.0
 

BMoor

Dark Confidant

This card serves as a real "skill tester" for newer players. New players hate to lose life, even if it is to draw extra cards. Life for cards, however, is nearly always a worthy trade to make. Dark Confidant's trade, however, is riskier than any other before him. You might accidentally reveal a card that costs 7, with you at 6 life. But the secret to this card's greatness, is that he is incredibly fast. As a 2/1 for 1B, it makes a great beatdown creature. And in a beatdown deck, you shouldn't have any cards that cost more than about 4 anyway. 4 life for a card is still a bit steep, but remember-- lands have a converted mana cost of zero, and most decks consist of 30-40% lands. So, almost half the time, you're getting a free extra land. The life cost isn't all that crippling in the right deck, especially since "the right deck" is an archetype that has long been deficient in good card draw outlets.

Constructed- 4
Casual- 3
Limited- 3.5
 

KC MetroGnome

Dark Confidant

What's to say? It's already a 2-mana 2/1, which is passable. Then throw on a fantastic ability (especially if you have a way to manipulate those lands or cheap cards to the top of your library to fill your hand without burning too much). I see it showing up in decklists of every DCI sanctioned format out there, which indicates that, while it's not the flashiest card out there, this card is a fantastic workhorse.

Constructed - 4+
Casual - 4
Limited - 4
 

Mr. Anderson

Today's card is Dark Confidant or affectionately called "Bob" by some. This card is perfect at trading life for extra cards. Bob was best when Type 2 still had Sensei's Divining Top. This way, you could manipulate your draws and manage the life loss. Confidant should only be used in decks that have low casting cost spells. Bob also serves as a beater too coming as a 2/1 for 2cc and is quite splashable. This card is great in aggro control decks.

Constructed-4
Bob shines greatly in constructed because he provides great advantage. If you have four copies and have a splash of black in your deck, then use him. You won't be dissapointed.

Casual-3
I am on the fence when it comes to casual. If you want to use him just be careful.

Limited-2
Limited is defined by big creatures. So, Bob doesn't serve a great purpose here.
 

Cyrus Huang

Dark Confidant:

Constructed: Easily one of the best cards in standard right now. This guy is card advantage monster. He fits into any aggro or discard build, because those decks tend to have low costing cards so you won't be drained that much. Consider putting him into everyone of your black decks. However don't put this guy in control decks, that's what Phyrexian Arena is for. You don't want to be getting zapped for 4+ life each turn due to the higher mana curve on control decks. Still generally Confidant is better, averaging out the life loss slightly by topdecking lands and beating for 2 each turn.
This guy sees play in every single format, he's that good.
4.8/5

Limited: Not as good because limited games are slower so this guy is going to be draining you for a lot. Still, the card advantage is nuts and your opponent shouldn't be around too long after you play this guy. Plus he's only one black, a bit more splashable than that old arena, and fits great in any mana curve.
4/5
 

Aethereal

Dark Confidant

One of the top defining cards of the last year, this has shown up in many a deck. Some decks have even been tweaked just to include it (see: Olivier Ruel's version of CAL from last year). It is powerful card advantage, and a beater in the meanwhile, at a very cheap cost. Sure, the life loss can really hurt, but you could use Sensei's Divining Top to help with that if you really needed to.

The fact, however, that this has and can stand alone without Top shows how powerful this card is. If you're running black, you should take a hard look at this card. Bob Maher is indeed The Great One.

In casual, Phyrexian Arena is a popular card, and this is an Arena that beats down.

In limited, I'd play it if my curve weren't too fat, and/or I had a way to off this thing if it got out of control. I'm more likely to play it in sealed than in draft, as you're not guaranteed to get any good sac outlets later in your draft.

Constructed - 4.5
Casual - 4.5
Limited - 3
 
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