Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Char
City of Guilds


Reviewed December 06, 2006

Constructed: 3.8
Casual: 3.125
Limited: 4.2

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

 5 Time Pro Tour
 Veteran

Char

When our play group first talked about Char, Mark Hendrickson told the rest of us, “you know, this card is really an exact copy of Psionic Blast, except in red.” We all thought that was a pretty funny observation. We agreed that Char made a lot more sense in red than Psionic Blast ever did in blue.

Today, you can play four of each of these cards in your Standard constructed deck. Char was an immediate hit, and virtually every deck playing red ran four of them. In booster draft, Char was a highly sought after first pick all year long.

CONSTRUCTED: 4.0
CASUAL: 4.0
LIMITED: 4.0
 

BMoor

Char

4 damage for 3 mana at instant speed is absolutely devastating. Forget the 2 damage you're dealing to yourself-- it'll never matter except against decks with a ton of life gain/damage prevention, at which point it's 2R and 2 life just to call out one of their Mending Hands, or undo the life they gained off a Faith's Fetters. In every other situation, this thing will take out almost any creature, or help you win a race.

Constructed- 4
Casual- 3.5
Limited- 5
 

KC MetroGnome

Char

I finally gave in a few months ago and started playing these in a deck. It really frustrated me (and still frustrates me) that one of the top burn cards in the environment is a red Psionic Blast. Don't get me wrong, Psi Blast is great...if you're playing blue and don't want to dip into red for your burn. Red should have better burn than this. But, right now, it doesn't have much better than this. So it's a necessary evil in type 2 right now. I might be pulling them out of my decks once Incinerate comes in with 10th.
In casual you can find better. In Limited, any removal is good, and this one does hit some things that other removal misses.

Constructed - 3+ (in T2) 1.5 in older
Casual - 1 (please play something else for your burn)
Limited - 4+
 

Aethereal

Char

Psionic Blast in the right color. (Oh, wait, now we have the original, too...) This has been one of the most important cards from Ravnica and is a staple 4-of in any aggro burn deck. 4 damage for 3 mana at instant speed with no drawbacks is extremely strong. (I know, it slaps you for 2, but in an aggro deck that is not a drawback.) The fact that we now have Psionic Blast in rotation allows for 8 4-damage burn spells at 3 mana. It's possible a U/R Counter-Burn deck might show up in the near future abusing these. Right now, however, they are a must-play in aggro decks.

In casual, if you couldn't get Psionic Blasts before because of their price, here you go.

In limited, if you are playing red, you play this. 4 damage can clear away a fat creature, or force through those last few points of damage.

Constructed - 4
Casual - 4
Limited - 4
 

Cyrus Huang

Someone decided for this to be good card week eh? Well let's keep it rolling:

Constructed: Well during champs it was decided that aggro completely died and control would be king. Guess they were wrong as boros deck wins dominated the top slots and zoo made a strong showing. Char is one of those key cards that takes your opponent's life counter to 0 insanely fast.
A side note on this card, a lot of nubs question the quality of the card, arguing that 2 shocks is cheaper and there's no life drawback. However the reason why this guy is so much better is because of simple card advantage. At low costs, why do what you can with two cards with one card? It saves you a card to do something else (like cast another burn spell next turn). However this is flawed in vintage and with higher costs where card advantage sacrificed for efficiency is the standard. However this is t2, no need for that stuff here.
4/5

Limited: Burn is always good, and this is one of the best. I would not splash it if I had virtually nothing else in red, but I would in a heartbeat if I had a couple other splash worthy red cards.
4/5
 
Copyright© 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.