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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Traumatize
Ninth Edition


Reviewed December 13, 2006

Constructed: 1.83
Casual: 3.6
Limited: 1.63

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

 5 Time Pro Tour
 Veteran

Traumatize

According to Science, if you continuously cut a object in half, you will never completely eliminate the object. This is also true in Magic. Play a Traumatize, suddenly your opponent has only half their remaining library to draw from. A second Traumatize does not get rid of the other half of their deck, only half of the remaining library. Also, your opponent is probably winning. How do I know that? Because you have just spent two of your turns playing Traumatize instead of cards that actually help you win! Traumatize is particularly bad in current Standard play where Necromancers await around every corner to return giant creatures like Akroma from the graveyard you just help fill with Traumatize. And that’s the good news, I think Traumatize is even less useful in limited.

CONSTRUCTED: 2.0
CASUAL: 3.0
LIMITED: 1.5
 

BMoor

Traumatize

Ironically, this card has traumatized me. A friend of mine once had a Traumatize/Haunting Echoes deck that pretty much removed everything but land from your deck, and then finished you off secure in the knowledge that you had nothing left to do against them. Without Haunting Echoes, this is probably ittle more than a monoblue Glimpse the Unthinkable; solid in a mill deck, but useless anywhere else. In limited, there isn't much recursion, decks are smaller, and people are more reliant on drawing their couple of bombs, so this might be absolutely backreaking once in a draft, but it's not reliable enough to maindeck.

Constructed- 1.5
Casual- 4
Limited- 2.4
 

KC MetroGnome

Traumatize

Is there anyone who hasn't tried to combo this with Haunting Echoes? This card has potential written all over it, but in the end it's a little unwieldy for what it does. It shines in casual, where there's nothing quite as funny as knocking half your friend's deck into the graveyard. If it cost one or two less I could see it showing up in some kind of Threshold/Ichorid/Dredge/Reanimation type strategies. As it is, it just doesn't fit the curve right.

Constructed - 2
Casual - 4
Limited - 1
 
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