This guy (or girl, I guess) has made every
Timmy's wildest dreams come true for years. She
has no place in Constructed, where removal is a
guarantee. But in casual she is every opponent's
worst nightmare, and in limited one piping can
greatly shift a game, and two or more can create
a backbreaking tempo advantage. Alas, her frail
1/1 body is her greatest downfall, but if you
can keep her safe, she is so worth it.
Today we have
Elvish Piper...and I have mixed reviews. On one
hand you get to put any creature card from your
hand into play for G...on the other hand it's a
1/1 for 3G...so which do you prefer? I mean if
you can get this into play fast enough, and then
have enough left over mana to empty your hand
then go for it...otherwise I think this piper
will pipe its last song way before you get a
chance to use it.
Constructed: 3/5 If you can utilize it then good
Casual: 4.5/5 You can all those big monsters out
of your hand on turn 5!
Limited: 3/5 Again, depends on your deck.
A really popular casual card, and for good
reason. This lets you put out big creatures
quickly. It does have a few drawbacks, however,
that generally keep it out of tournament play.
It does cost 4, so it doesn't get to come out
for a little while unless you have a lot of
acceleration. Also, it's a 1/1 and is therefore
killed very easily before it can do anything.
Third, if you're playing Piper.dec, you run the
risk of getting stuck with expensive creatures
in your hand without a Piper to drop them with.
It's a great casual card, but I wouldn't expect
to see this in a tournament deck anytime soon.
In limited, this is a quintessential bad pick.
The body is poor for the cost, and you won't
have enough big creatures to take advantage of
the ability with.
Constructed - 2 (because you'll see it at FNM
every now and then)
Casual - 5
Limited - 1
It's no Sneak Attack, but the Piper is a fun
card, if a bit unweildy. It has a bullseye
painted on it that could only be matched (in the
Elf World) by the one on Wellwisher. If it lives
for a turn, you can have some good times. Don't
plan on it living out the turn in most
situations. Even in a casual/group game, anyone
who can read can see that, if you've gotten to
five mana and still need to cheat your creatures
into play, those creatures have two things in
common: 1) None of your opponents want to face
them. 2) You probably won't be casting them if
they knock off the elf. So if you like saying
"if only I'd gotten to 13 lands, then I'd have
won", this is the card for you.
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