This is a card that may not look very good at
first, but once you start looking at the
practical uses of it things start looking up.
It's cheap to play. It also allows you to
sacrifice ANY creature, not just itself. This
means it can be used awesomely well in the late
stages of a game. And in limited play, this card
is sure to be a hit. Casual players won't likely
be a huge fan of this card though.
Rusalka - Uncommon- Guildpact
Scorched Rusalka - R
Creature - Spirit
R, Sacrifice a creature: Scorched Rusalka deals
1 damage to target creature or player.
hey guys, I only have like 2 minutes till school
so sorry if this is a short, choppy review
Rusalka reminds me of a maybe even better
version of frostling, because of the ability to
just sac your army and kill a creature OR your
opponet. Infact Rusalka (IMO) is the best card
in its cycle (thoughtpicker witch, ect..). what
makes him better than the otherones is his just
simply better ability. I see this guy being big
in limited, and may even see some use in
constructed- 3/5 not totally useless, but there
might be better cards
limited- 4/5 a great card, cheep creature with a
good response to spot removal
casual- 2/5 meh nothing too fun about him
Scorched Rusalka - The Rusalka cycle seems
reminiscent of so many other one-mana creatures
that have come before them. Whether the
creatures are Kami or Ravnican Spirits or
whatever, they all have tiny little effects. I'm
really not too impressed by the most recent
incarnations. The Scorched Rusalka might be the
best of the bunch, but that's not saying much.
The token theme that carried so strongly in
Ravnica is somewhat lessened in Guildpact. There
won't be as many creatures to sacrifice, but I'm
sure these will still have an effect. Don't
draft them as high picks, but make sure you
remember that they exist.
Stitch in Time - Oh man. Here we go. All of the
flavor background info for the Izzet says that
they've got some crazy random effects going on.
And here's a prime example. Three mana is not
much, and you get a 50/50 shot at taking another
turn. How great is that? Well, I guess it's not
I'm sure there will be a rash of people playing
Krark's Thumb based Izzet decks for a while in
the casual tables around the world, but don't
expect this one to show up on the tournament
scene or even in draft decks. I might run this
as my 23rd card if I've got very little else
going for me. After all - it might work.
Niv-Mizzet, the Firemind - I'm here to spoil the
flavor text of Niv-Mizzet for you. The text is
“(Z–>)90║ – (E–N▓W)90║t = 1”. Turn that on
and it spells something that should have been
obvious to begin with.
Anyway, aside from the creative flavor text
(how's that going to translate into other
languages, anyway? Especially ones without Roman
alphabets?), Niv-Mizzet is a house. Any blue
deck worth it's salt is packing a certain number
of card draw effects. In recent times these
often take the form of Thirst for Knowledge type
effects that draw and then discard. Niv likes
those just fine. Now matter how many cards
you're discarding, you still get to do damage
for all those you drew. Expect this to be a
first pick beyond any other consideration in
Guildpact drafting. The casting cost is very
reasonable and even when you're not playing
weird drawing tricks with him, he's still a 4/4
flyer. Good dragon.
A creature you definitely do not want to see
sitting on the board across from you. Because it
only costs 1 mana, it fits in very well with
quick burn decks. It makes each creature a
threat to finish off an opponent. Very solid in
Constructed - 4
Casual - 4
Limited - 4.5
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