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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Sunscour
Cold Snap


Reviewed July 14, 2006

Constructed: 3.125
Casual: 2.8
Limited: 4.25

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Sunscour

More love for the white cards. That's cool though. This card is quite amazing. And in a strange sort of way, some decks that didn't play Wrath of God might actually consider playing this because of it's alternate cost. This is definitely going to be a card to keep your eyes out for.

Constructed: 4
Casual: 2.5
Limited: 5
 

BMoor

Sunscour

Any card with the words "destroy all" on it will always have a place in tournaments. It is common for an opponent to produce more board prescence than you, for whatever reason. Cards of these nature let you catch up, often taking far more of your opponent's resources than your own simply because you knew the apocalypse was approaching and withheld your forces accordingly. In the post-apocalyptic world, you still have a hand full of power while your opponent may be exhausted. Trouble with this card is, if you use the alternate cost instead of paying mana, then you're two more cards down and are less equipped to recover from it. It's good, no question, but pitching two cards is a steeper price than most people think.

Constructed- 3.5
Casual- 2
Limited- 3
 

Jordan Kronick

Sunscour - There are two ways to make a card "free". One is to print something like Sunscour which can literally be paid without mana. This comes at a huge cost, of course. The other way is to make it an instant which is useful in a deck that traditionally holds its mana until the end of the turn. In this case I'm referring to Rout. Rout was great because you could keep your lands untapped and use it at the end of your opponent's turn without giving up your wall of counterspells. Sunscour can do the same thing, but at the cost of two additional cards. Honestly, I prefer the Rout. Still, this card has a lot of power behind it and we've not gotten a Wrath variant worth playing in some time.

Constructed Rating - 3.0
Casual Rating - 2.9
Limited Rating - 4.0
 

The Antman

Sunscour

Well people, here is the card of the hour, the card that gets everyones attention, SUNSCOUR!

Though most people think that this card will break standard in half and put wrath of god in the $.50 bin, they are mistaken. Sunscour is not even that broken. The thing that made wrath of god is that it could easily net huge card advantage, 3 for 1s and so on. Sunscour on the other hand is not able to do that, its more of a 1 for 1, discarding 3 cards just to get rid of a few creatures is just not worth it, even if you do manage to kill 4 of the opponets creatures, you probably will still be in a worse spot than your opponet because of the lack of options you will have in your hand. Also dont forget that sunscour lets your opponets creatures regenerate, meaning that if your opponet has say... the ever popular loxodon hierarch, then you will end up spending 3 cards just to kill a hierarch, or 4 to kill the opponets teams if you end up putrefying the hierarch. all in all, a not impressive, not very good card.

Ratings:

constructed- 2/5 the card disadvantage is just too great IMO

limited- 5/5 wrath effects = you win

casual- 3/5 i guess a out-of-nowhere wrath can be fun
 
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