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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Gelectrode
Guildpact


Reviewed March 28, 2006

Constructed: 2.48
Casual: 3.02
Limited: 3.71

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

5 Time Pro Tour
Veteran

Gelectrode

This little guy is a first pick in Ravnica/Ravnica/Guildpact drafts, in a number of color combinations chiefly including UB+R, RW+U and RG+U. You just have to think ahead and, if you are drafting red in the Ravnica packs, remember the great blue and red/blue cards that are awaiting you in the Guildpact booster pack. Don't worry about Gelectrode's 0/1 body, it couldn't matter less. Gelectrode is worth the spot in your deck even if you aren't playing a deck full of pinging creatures. Gelectrode is worth the spot in your deck even if you don't have that many sorceries and instants with which to activate this card's special ability to untap. In constructed, only time will tell. I'd like to think that there will be some good blue/red decks in the Standard constructed format, but I think it's a bit of a long shot at this time.

CONSTRUCTED: 2.5
CASUAL: 3.0
LIMITED: 3.5
 


DeQuan
Watson

* Game Store Owner

Gelectrode

This guy is likely to end up as the win condition for some combo deck down the road. But for now, I think he's just not going to cut it. Gelectrode is likely to get a couple of damage in during the course of a game, but he's likely nothing that will scare your opponent.

Constructed: 2
Casual: 2
Limited: 3
 

Jordan Kronick

Gelectrode - Once upon a time, there was a card called Prodigal Sorceror. The ability to ping things was blue. Then someone realized that direct damage wasn't blue in the least. So they moved it off to red. And red got lots of cool little pingers. Now we've come full circle, and the ability finally graces a blue card again. Of course, blue's contribution to this Weird is probably a bit more for the untapping ability - which is considerable - but at least the nostalgic connection is there. As far as pingers go, this one is no-nonsense. No effort was wasted giving it a power of 1 or any protection abilities or clever remove-from-game clauses. Gelectrode does damage and lots of it. It works perfectly with the Izzet and it's fun, too. Clearly a high pick in limited, it's constructed effectiveness is somewhat unproven. But that doesn't mean it won't ever happen.

Constructed Rating - 3.0
Casual Rating - 3.6
Limited Rating - 3.9
 

Scott
Gerhardt

Gelectrode

I’m not too sure about this guy in constructed. “Tim” hasn’t always been that viable due to it’s cost vs fragility. In this case, though, Tim can go off and take down large things by himself. Of course, this is to say that he will ever even become active. In constructed most decks will have some way of dealing with a 3 drop 0/1. For this reason I don’t know if he can make the main deck. Now in the sideboard against weenie decks and things that will have a hard time dealing with him, I think he will be good. Don’t get me wrong, he’s one of the best Tims printed in a long time, but then again, being the best of a mediocre bunch still makes you somewhat mediocre, or “good” at best.

In limited, he is a very early pick and almost a reason to play U/R. He is much harder to deal with here, and left unchecked, he can run a board pretty easily. If they can deal with him, they’re generally wasting a spell they’d rather use on a better creature, so he’s a really good bullseye as well.

Constucted: 3
Limited: 4.5
 


Christine
Gerhardt

Gelectrode

How annoying... not amazing, but worth playing in limited if you're going RU. It can get the job done, sometimes, and is just a nice little pinger anyways.

Constructed - 2
Casual - 3
Limited - 3.5
 

BMoor

Gelectrode

Anyone who remembers Goblin Sharpshooter will understand the potency of this pinger. Not quite good enough in Constructed to edge out Electrolyze and Wee Dragonauts, the two other best cards that cost 1UR, but an absolute nightmare in Limited. The potential to have every instant and sorcery you play come with 1 damage, plus 1 more damage a turn, adds up fairly quickly, especially when you throw combat tricks into the mix.

Constructed- 2.4
Casual- 3.5
Limited 3.9
 
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