Pojo's Magic The Gathering news, tips, strategies and more!

Pojo's MTG
MTG Home
Message Board
News & Archives
Deck Garage
BMoor Dolf BeJoSe

Columnists
Paul's Perspective
Jeff Zandi
DeQuan Watson
Jordon Kronick
IQ
Aburame Shino
Rare Hunter
Tim Stoltzfus
WiCkEd
Judge Bill's Corner


Trading Card
Game

Card of the Day
Guide for Newbies
Decks to Beat
Featured Articles
Peasant Magic
Fan Tips
Tourney Reports


Other
Color Chart
Book Reviews
Online Play
MTG Links
Staff



This Space
For Rent

Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Demonfire
Dissension


Reviewed May 16, 2006

Constructed: 3.45
Casual: 3.75
Limited: 4.65

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Demonfire

This card is pretty good. The fact that it removes a creature from the game is nice. But also, I like the fact that it uses the Hellbent mechanic to make sure it doesn't get countered or prevented. This can end up being a very frustrating card for the control deck to be up against. Blaze and Fireball found there way into a lot of decks, so we shouldn't expect anything different from Demonfire.

Constructed: 3
Casual: 4
Limited: 4.5
 

Jordan Kronick

Demonfire

Yesterday we looked at a not terribly good X spell from Dissension. Today we've got one of the best X-spells ever printed. At its core, this is the old favorite Disintegrate. A card we haven't seen in print for many years. R&D has favored us by tacking on a couple of really great abilities with the Hellbent mechanic. First of all is the most important ability - uncounterability. Red decks often have a problem against dedicated blue control decks in that once the initial onslaught slows down, the blue player can counter anything that matters. With Demonfire, this is of little concern. You can throw your hand to the winds and once you reach the bottom of the pile, finish off whatever is left with this unstoppable blast. The unpreventable ability is perhaps just as important. Even if you can get past the counters, there's a world of damage prevention effects out there. This usually doesn't come up much in tournament play, but in a draft environment that contains Prahv, this can be a very good thing.

Constructed Rating - 3.9
Casual Rating - 3.7
Limited Rating - 4.5
 

IQ
corrupted

Demon Fire

CONSTRUCTED

Here’s an interesting card, I say interesting because for some reason it keeps reminding me of Urza’s Rage. The card is very far from being an Urza’s Rage but I can only assume is its Hellbent effect that triggers the connection between the two.
It’s safe to assume that if you’re playing this card it’s mainly because you’re planning to make sure your opponent can’t counter it, meaning you’re probably running a Hellbent deck and you’re facing a control deck. Other than packing this card in the side board of very few specific decks to seal the deal against a control deck I simply don’t see another use for it in constructed.

Plain and simple.

1.5/5
 

BMoor

Demonfire

For several years, there have been two great “XR” spells: Fireball and Blaze. Fireball is about the best one ever printed, with Blaze only a small step behind. Demonfire is strictly better than Blaze. That’s all I should have to say, really. In constructed, it’s a great finisher as well as a hoser for graveyard recursion strategies like Dredge and Soulshift. In limited, if you have an opportunity to put this in your deck, YOU TAKE IT. Even if your already sloidly in other colors, splash red just for this if you have to. Just play it.

Constructed- 3.5
Casual- 3.5
Limited- 5
 
Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.