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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Voidslime
Dissension


Reviewed May 26, 2006

Constructed: 2.83
Casual: 4.25
Limited: 2.33

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Christine
Gerhardt

Voidslime

Dang...whatever's bothering you... make it stop. Voidslime is an excellent card, steeped in versatility. Again, versatility is what separates the great from the good. We do have a hard time keeping this thing in stock.

Constructed - 4
Casual - 4
Limited - 4
 

BMoor

Voidslime

I'm surprised we haven't reviewed this card yet. It's getting a lot of hype, but the question is: is it earning it? Not in Constructed, where Azorius Guildmage counters abilities more easily and Mana Leak and Remand outshine it as far as spells go. Not in Limited, where counterspells just aren't that great anyway and GUU isn't the price you want to pay for them. No, this card's place is in casual formats, where Johnnies all over are clamoring to use this to counter the comes-into-play abilities of Eater of Days and Sky Swallower, or the "lose the game" trigger of their opponent's Phage the Untouchable, or any number of other nasty triggered abilities that Stifle alone may not be enough to handle.

Constructed- 2
Casual- 4.5
Limited- 1.5
 

IQ
corrupted

Voidslime

CONSTRUCTED

Talk about tossing in everything and the kitchen sink, this is the counter spell that simply knows no limits. It’s the perfect card for U/G/W control and can even see the light of day in U/G but it seems like everyone’s still in love with Remand. I honestly expected Voidslime to see a lot more action than it has so far but it seems like its cost along with the fact that it doesn’t draw you a card are making players stick to Remand. Voidslime can be seen in a few Side Boards mainly because of Heartbeat but that seems to be about it.

2.5/5

LIMITED

We’ve already covered that removal is good in limited, counter magic in the other hand is not so good. Eight times out of ten you won’t have the mana open because you’re constantly casting creatures and there are very few things worth countering. Every now and then a counter can be useful on game two or three once you know what’s your opponent’s “bomb” but even then things a bit iffy. You would need to have the mana open, the counter in hand whenever your opponent plays his game breaker. Too many factors for my taste.

1.5/5
 
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