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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Wheel of Fate
Time Spiral


Reviewed Novemeber 01, 2006

Constructed: 2.83
Casual: 3.33
Limited: 2.88

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Wheel of Fate

It's a neat gimmicky card. Unfortunately, it doesn't allow you to sneak up or surprise your opponent. They get to setup and get the maximum benefit when it goes off, just like you do. The element of surprise that came from Wheel of Fortune is definitely lost with this card. If I were playing combo, I might try one or two of these. But for now, I'm going to pass on this one.

Constructed: 2
Casual: 2.5
Limited: 2.5
 

BMoor

Wheel of Fate

Everybody discards their hand and draws a new one. This is a good way to get your opponents to change their strategy. So what can you do with it? Well, you can set up a Mindstab to hit them the turn after. You can use it in a Madness heavy deck to power out one huge turn. Or you can just use it like Wheel of Fortune was used once upon a time-- to play out your hand full of burn spells and restock later. Have fun!

Constructed- 3.5
Casual- 3
Limited- 4
 

Matt Cortez

Wheel of Fate

Constructed - Definitly will speed up any Magnivore deck. Great for burns deck's.Will we see a return of burn deck's with this speed? I think and hope so.

Casual - Like I said great speed. I'll take 4 in my burn deck.

Limited - A great way to hurry and get what you need and in a way to get rid of your opponent's hand and make them run through there deck. I would 1 pick this.

Constructed - 4.5
Casual - 5 I'll add this with my Wheel of Fortune's, Thank you.
Limited - 4.5
 


Jordan Kronick

Wheel of Fate

Nearly every Wheel of Fortune variant that's come along has been bad. And, in my opinion, this hasn't changed. Wheel of Fortune always produced an effect which was, on the surface, balanced for the opponents. Sure, the intention was to draw more net cards than your opponent, but when it comes down to it, both players get 7 cards. That's a strong effect, but not one I'll be willing to wait 4 turns to get. The great part of Wheel of Fortune was that your opponent didn't see it coming. You'd catch them with a full mitt of cards and get a whole lot more than they did. With this one, they're going to see it coming. And that's going to be a problem.

Constructed Rating - 1.7
Casual Rating - 3.0
Limited Rating - 1.8
 

Nick Tan

Wheel of Fate

While not as good as its predecessor, Wheel of Fortune, at least Wheel of Fate’s suspend gives you enough time to empty your hand before it comes into play, and if you want, use Jhoira’s Timebug to time exactly when you want your 7 new cards. Don’t overlook this one, it’s not too bad.

Constructed: 3.8
Casual: 3.5
Limited: 3
 

Aethereal

Wheel of Fate

A potentially good candidate for red decks, as it refuels their hand, which runs out quickly. Unfortunately, in that particular deck, this has three things going against it. The first is that it's slow, and against any deck with blue will definitely be countered as they can see it coming a mile away. The second is that it's a turn 2 play, and you have better things to do on turn 2 than play a card that won't even do anything for a few turns. The third is that this and Magus of the Scroll don't play nicely. It might get a little bit of play in U/R decks, but overall, I don't see it getting a lot of play in constructed.

In casual, it's a more accessible version of Wheel of Fortune. This'll get played.

In limited, it's still slow, and can hurt you more than it can help you. It digs for your bomb, but then gives your opponent 7 more chances to draw a way to deal with it. No thanks.

Constructed - 2
Casual - 4
Limited - 2
 


Gackley Ferguson

Happy November everyone, I hope you don't have too bad of a stomach ache after all the candy from yesterday.

Today's card is one of the 5 huge cards from Time Spiral that require you to cast them via their suspend ability.

Basically you play Wheel of Fate on turn two, and then 4 turns later everyone discards their hand and draws seven cards. The drawback is that you have to discard your hand, but you do get seven cards. However if you put this in a red burn deck, by turn four your hand should be mostly empty to begin with. So nothing to worry about.

Constructed- 4/5

Casual- 4/5

Limited- 4/5

They all get the same reivew, because there isn't a particular format that this doesn't shine in. Granted you're also helping your opponent, but if they have a full hand and have to discard it, and you have an empty hand and get to draw 7 cards, all the better right?
 
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