As far as Slivers go, this one leaves me
underwhelmed. It's a 2/2 for 2B, which is
reasonable considering all the other abilities
its brethren will likely give it. And with
Slivers, sometimes all you need is that extra
warm body on the bench. But the ability just
isn't useful. If you want a controlling sort of
Sliver deck that seeks to win with a Consume
Spirit or the like, this is your card.
Otherwise, you can do better.
This card is OK I suppose. Being able to turn
your sliver into mana isn't ever really bad.
Also, in combination with other slivers, you can
use them to pay colorless activation costs.
Also, in limited play, they can be an extra
source of mana that opens up room for a few more
It's fun with
Slivers week here at COTD, so lets kick this one
Basil Sliver allows you to sacrifice any other
Slivers and put BB into your mana pool. It could
be used to sacrifice some weak slivers to pump
out something really powerful, or cast oodles of
spells on a single turn. So in the right deck
this could be really useful. Other than
that...not so much.
Constructed: 2.9/5- If in a sliver deck go for
it, other than that...eh maybe.
Casual: 3.5/5- Again, the Johnny of the world
would love this since they can pull off
massively mana intensive combos in a single
Limited: 3/5 In a Time Spiral draft it could be
useful...with all the slivers in the set and
what not, it all depends on the draws you get.
Black is really weak on slivers since the only
real reason to have black is for sedge sliver
(which most sliver decks are dropping anyways).
This guy doesn't really help any of your other
slivers (since it produces black mana, great and
is an insignificant boost) and is mediocre by
itself. Slivers aren't even playable in the
first place, so don't worry about it (I think
I'll be repeating this statement a lot for this
Limited: Sometimes you just need a creature and
you'll have to put this guy in your deck. The
ability will come in handy 1 in 20 games so you
never know. You'll also definitely throw it in
if you got a lot of slivers anyways just because
it gets the benefits from your other guys.
Remember, no shame in putting grey ogre in your
decks, they seem crappy but they're rarely
useless unlike a ton of other cards you could be
filling your deck with.
I don't know about this guy. I don't see him
making a splash in constructed, although slivers
on turn 1 and 2 plus this guy on turn 3 could
ramp you up to something quite large in the
up-to-10-mana-range on turn 4. So it's possible
that something could come of him.
In Casual is probably where this will shine.
That's where you've got the best selection of
old and new slivers to really take advantage of
the tempo boost this guy could give you to drop
something really huge. I don't see it showing a
lot, but it will be pretty key in the decks that
do run it.
In limited, we've got a Gray Ogre with an
ability, albeit one that you won't use very
often. So it's slightly above the normal curve,
but not something I'd go out of my way to
include in a deck.
Constructed - 1
Casual - 3
Limited - 3
A 2/2 sliver for 3 is a decent deal, but the
ability? I don't see this getting used that
often. It is acceleration, but it's at a very
steep price. I'd much rather play Gemhide
Sliver, as it is just as good as this at
accelerating, makes any color, and doesn't
require you to give up your board.
In casual, good for getting out fatties, but the
only fatties a sliver deck might want to play
are the five-color slivers and this does not
help with those.
In limited, you need a good reason to sacrifice
a creature and this isn't one. It is a body,
though, and gets benefits from other slivers, so
it's not that bad.
Constructed - 1.5
Casual - 2
Limited - 2.5
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