This is an intersted card. From a casual
standpoint it's pretty good. Even outside of
sliver decks you can use it. Anything that can
move +1/+1 counters would like it. And even
blue/green simic decks might like something of
this nature. He's an overcosted 2/2, but in this
case, I can understand becuase of the potent
ability. The ability itself isn't that exciting.
If you can manage to get a sliver to survive
some damage though, it can start getting scary
once it gets steamrolling.
Trivia note: Despite being a Fungus in the
Thallid-heavy block, this card is actually a
reference to Alpha's Fungusaur. That's why it
doesn't use spore counters. So how does it work?
Well, in a Sliver deck, it grants an ability
that never really saw any tournament play in any
of its incarnations. It makes cards like Rain of
Embers look that much better, and it complicates
blocking decisions for your opponent, but that's
about it. In a Fungus deck, it needs Ssporesower
Thallid or Thelon of Havenwood to be anything
more than a reprint of Fungusaur, and even then
it's mediocre. I'm glad such a card exists, but
I don't know if it warrants play.
Fungus Sliver is a fun idea. However, like the
original Fungusaur, the problem is that most
slivers aren't likely to survive that first
point or two of damage that starts pumping them
up. Granted that, in green especially, you've
got ways to pump up the toughness (and power).
Pair that with blue for (again) Psionic Sliver,
and you've got a creature that reads "Tap: Deal
2 damage to a target and give this creature a
+1/+1 counter". Once the way is clear, you've
got a huge army to swing in with.
I would expect this to show up at some casual
tables in the near future, due to the second
scenario I described above.
I wouldn't run this very high in limited. It's
just likely to die before you ever get to use
its ability, unless you have a way to repeatedly
deal 1 damage to it for a little while. So if
you draft this and Fledgling Mawcor, maybe you
could try to twist out a really bad deck for
Constructed - 2
Casual - 4
Limited - 2
Yet another way to pump your slivers. However,
unless you have a Giant Growth-type spell in
hand to use, or your opponent has creatures that
can block this and leave both alive, the ability
is crap, as why would they damage the sliver
unless it killed it? The only scenario where
that might happen is if they're chump blocking.
Like before, I don't see sliver decks being that
great in constructed, so this won't see much
In casual, wouldn't it be better to play Muscle
Sliver/Might Sliver and get the boost now?
In limited, people don't typically block unless
it's to trade or kill your creature, so the
ability isn't going to go off very often.
Constructed - 1.5
Casual - 2.5
Limited - 2
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