Good in Sliver decks! In limited, try not to let
Fury Sliver fool you. He is a MIGHTY addition to
a good limited sliver deck, but if you throw
this guy into your sealed or draft deck just
because you think it’s a good way to add a heavy
hitter to your deck, you might be surprised.
Without other good Slivers in your deck, Fury
Sliver will be just an expensive out of place
creature in your deck. Plus, anytime you play
just a few Slivers in your deck you risk making
your opponent’s slivers better. For constructed
Sliver decks, I would tend to think that six
mana is too high a casting cost making Fury
Sliver a sideboard option at best for “serious”
At 6 mana, you'd better have something pretty
great. A 3/3 double strike is actually par for
the course at 6 mana, which means it will get
played about as much as previous 3/3 double
strikers for 6 (ie not at all). It does give all
the other slivers double strike, though, which
makes it passable in a limited game (if you can
pull enough slivers) or a casual game where you
could potentially take down two opponents in one
swing if they don't see this coming.
Constructed - 1
Casual - 3
Limited - 2
The ability to grant double strike to most or
all of your creatures is obviously a very strong
ability, but one that I don't see being useful
in constructed at all. This thing costs six mana,
which is a large amount. By the time you're at
six mana, if you're playing a sliver deck, you
probably don't need the double strike to finish
off an opponent. Also, there are better
aggressive deck choices than the kind based
around slivers, so this is rather blah.
In casual, go nuts. You have so many choices for
slivers, though, that you might not be able to
fit it in.
In limited, if you're sliver heavy, I'd play
this. Like most slivers, though, it can backfire
if your opponent is also sliver heavy. Double
strike is very useful here.
Constructed - 2
Casual - 3
Limited - 3
Slivers continues here at Pojo and this week we
kick it off with Fury Sliver. I have to say,
this thing lives up to its name. Giving all
Slivers double strike is a dangerous thing.
Espeically if you combine it with a card we'll
have later in the week, you'll see which one
Constructed: 3.2/5 Double striking is a nifty
thing to have, I wouldn't want to face it.
Casual: 3.6/5- here's where it can really shine,
pump those slivers up and swing in for a
bajillion damage...okay I exaggerate a little
bit, but I digress.
Limited: 3/5- Even if it's the only sliver in
your draft deck, First strike is dangerous
enough in limited, but here you get first strike
and then hit them again...sweet!
Double strke is a potent abilty, and a whole
army that has it makes a swft offense. 5R for a
3/3 is underwhelming, but since it's effectively
a 6/3 it's pretty reasonable. Its pretty
overrated in draft, so watch out. In a Sliver
deck, it's pretty decent though.
Fury Sliver -
The trouble with the third generation of slivers
is that many of them are predictable. Just about
every keyword that can go on a creature has now
been applied to a sliver. So when I heard they
were coming back, I knew Fury Sliver would be
among them. Of course, what I didn't know was
just what cost would be attached to it. And I
have to say that it's reasonable. Fury Sliver is
very much the finisher for a sliver deck. To be
dropped once you've got enough of the creepy
little buggers out to swing in for the attack.
The reasonably even mana curve of red/green
slivers in Time Spiral makes this particularly
effective. Two-Headed Sliver followed by
Firewake Sliver followed by Bonesplitter Sliver
followed by Might Sliver followed by Fury Sliver
makes for a lot of huge hated double striking
monstrosities that are really hard to block
effectively. Not a surprising card but an