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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Harmonic Sliver
Time Spiral


Reviewed November 16, 2006

Constructed: 2.34
Casual: 2.58
Limited: 2.7

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

 5 Time Pro Tour
 Veteran

Harmonic Sliver

Good in Sliver decks! In limited, you really don’t want to put this in your deck unless you know your opponent has artifacts or enchantments for you to destroy. In other words, Harmonic Sliver is strictly sideboardsville. The future is brighter for this card in constructed, where Sliver decks will find Harmonic Sliver very useful indeed…in the sideboard. Another problem in limited is that Harmonic Sliver is uncommon, just not worth worrying about.

CONSTRUCTED: 2.5
CASUAL: 2.5
LIMITED: 2.5
 

BMoor

Harmonic Sliver

Whte and green have some of the most powerful Slivers in Time Spiral. This isn't one of them. But artifacts and enchantments do cause problems, and Harmony here makes an excellent method of maindeck removal for them that doesn't become useless when your opponent doesn't play them, because you still get a Sliver for your effort. Worth a few slots of your deck anyway.

Constructed- 3
Casual- 2.5
Limited- 3
 


Jordan Kronick

Harmonic Sliver

I'm a fan of this card. One of the problems with sliver decks of old is that you didn't want to put enchantment or artifact removal into the deck because that's one turn you wouldn't be drawing another sliver. Harmonic Sliver gets around that and gives your deck more artifact and enchantment removal than you'll ever find a use for. It's not a tough sliver, but it's a team player. And handy for removing your opponent's Hivestone when they think they've been really clever with their sideboarding.

Constructed Rating - 2.7
Casual Rating - 2.9
Limited Rating - 2.5
 

KC MetroGnome

Harmonic Sliver

A 3-mana 1/1 had best have a really great ability on it. Frankly, I think this one doesn't make it. It's pretty good in limited if you need to knock off a pesky artifact or enchantment (but keeps you from playing any slivers if you have the only artifact or enchantment in play). In constructed, just play naturalize or disenchant.

Constructed - 1
Casual - 1
Limited - 3
 

Aethereal

Harmonic Sliver

All your slivers become 187s that can hit an artifact or enchantment. This is not bad for a couple reasons. First, this ability triggers off the first one you play, so the first one is not a pointless 1/1 for 3. Second, you can just play four of these and go nuts. This is an effective way to take care of artifacts or enchantments, although it is weak. It depends on the deck, but generally I would play Indrik Stomphowler before I played this.

In casual, this should be included in your sliver deck if you have players that play annoying artifacts or enchantments. They won't be able to keep anything out with this around.

In limited, I'd sideboard it and board it in against an annoying enchantment (*cough* Sacred Mesa). Not really maindeck material, though, as it's a 1/1 for 3 with an ability that may not be relevant.

Constructed - 2.5
Casual - 4
Limited - 2.5
 
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