Good in Sliver decks! If you open your sealed
deck product or you are ripping open your pack
in a booster draft, and wondering if you might
go Slivers…the answer can be as simple as Might
Sliver. Neil Reeves, who knows a few things
about limited Magic formats, says that Slivers
that make other Slivers are simply the best
Slivers. Might Sliver is probably the most
significant Sliver in limited Sliver decks. As
good as Might Sliver is for limited Sliver
decks, he seems to be poorly suited for some
constructed Sliver decks due to the mana cost.
On the other hand, a Sliver in green (the sort
of primary color for a lot of Sliver decks) that
is as useful as Might Sliver probably makes the
cut regardless of his mana cost. Of course, in
Type II (Standard) or block constructed decks,
his five mana cost seems just fine.
Might Sliver -
Not all slivers need to have clever abilities.
Sometimes they just need to make everybody
bigger. When you look at the base stats here,
Might Sliver is still pretty good. 5-mana 4/4s
are pretty standard for green commons. And this
one can potentially boost your whole team into a
destructive force that's next to impossible to
stop from rolling. Just beware that unless
you've got a Watcher or another Might Sliver,
this thing has a big target on it's forehead
that says "use Sudden Death on me at the worst
possible opportunity". Not to mention Char and
Psionic Blast. Take care of your might slivers.
You'll need them.
The Grand-daddy of them all. Might Sliver is the
one that every sliver-timmy dreams of seeing on
turn 5 after curving out their sliver drops on
turns 1-4. It will end the game as fast (or
almost as fast) as the double-strike sliver from
earlier this week (and these two play nicely
together, in case you weren't sure). Stepping
back from the delusions of sliver-based
grandeur, this card probably will only find a
home in limited and casual, or perhaps older
constructed where you have a wider variety of
slivers to pump up (and can give them flying at
2 mana and untargetability at 3 mana).
Muscle Sliver on low-powered steroids. I like
Muscle Sliver a little bit better, due to it
being a lot cheaper, but this isn't bad at all.
However, again, there are better deck choices
than slivers, so I don't see this getting much
play in constructed.
In casual, if you ever wanted to play 8 Muscle
Slivers, here you go.
In limited, this is a 4/4 for 5, but I'd skip it
unless you're playing a bunch of slivers. If you
drop this against an opponent playing slivers,
it can screw you up.
Today we end
the week with might card...and that's no
exxageration, the name of the card is Might
Sliver. Basically a 4/4 for 5...in green you can
do better, I'd only really use this in a deck
laiden with slivers, or in a pinch in a draft.
Other than that...you can do better.
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