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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Might Sliver
Time Spiral


Reviewed November 17, 2006

Constructed: 2.66
Casual: 3.85
Limited: 3.36

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

 5 Time Pro Tour
 Veteran

Might Sliver

Good in Sliver decks! If you open your sealed deck product or you are ripping open your pack in a booster draft, and wondering if you might go Slivers…the answer can be as simple as Might Sliver. Neil Reeves, who knows a few things about limited Magic formats, says that Slivers that make other Slivers are simply the best Slivers. Might Sliver is probably the most significant Sliver in limited Sliver decks. As good as Might Sliver is for limited Sliver decks, he seems to be poorly suited for some constructed Sliver decks due to the mana cost. On the other hand, a Sliver in green (the sort of primary color for a lot of Sliver decks) that is as useful as Might Sliver probably makes the cut regardless of his mana cost. Of course, in Type II (Standard) or block constructed decks, his five mana cost seems just fine.

CONSTRUCTED: 3.0
CASUAL: 3.5
LIMITED: 3.5
 

BMoor

Might Sliver

Any Sliver with a cumulative ability (gets better as you play more of the same one) is an auto-four-of in any Sliver deck. End of story.

Constructed- 4.5
Casual- 5
Limited- 4
 


Jordan Kronick

Might Sliver - Not all slivers need to have clever abilities. Sometimes they just need to make everybody bigger. When you look at the base stats here, Might Sliver is still pretty good. 5-mana 4/4s are pretty standard for green commons. And this one can potentially boost your whole team into a destructive force that's next to impossible to stop from rolling. Just beware that unless you've got a Watcher or another Might Sliver, this thing has a big target on it's forehead that says "use Sudden Death on me at the worst possible opportunity". Not to mention Char and Psionic Blast. Take care of your might slivers. You'll need them.

Constructed Rating - 2.7
Casual Rating - 3.1
Limited Rating - 3.1
 

KC MetroGnome

Might Sliver

The Grand-daddy of them all. Might Sliver is the one that every sliver-timmy dreams of seeing on turn 5 after curving out their sliver drops on turns 1-4. It will end the game as fast (or almost as fast) as the double-strike sliver from earlier this week (and these two play nicely together, in case you weren't sure). Stepping back from the delusions of sliver-based grandeur, this card probably will only find a home in limited and casual, or perhaps older constructed where you have a wider variety of slivers to pump up (and can give them flying at 2 mana and untargetability at 3 mana).

Constructed - 1 (standard) 2 (older)
Casual - 5
Limited - 4
 

Aethereal

Might Sliver

Muscle Sliver on low-powered steroids. I like Muscle Sliver a little bit better, due to it being a lot cheaper, but this isn't bad at all. However, again, there are better deck choices than slivers, so I don't see this getting much play in constructed.

In casual, if you ever wanted to play 8 Muscle Slivers, here you go.

In limited, this is a 4/4 for 5, but I'd skip it unless you're playing a bunch of slivers. If you drop this against an opponent playing slivers, it can screw you up.

Constructed - 2
Casual - 4
Limited - 2.5 (situational)
 


Gackley Ferguson

Today we end the week with might card...and that's no exxageration, the name of the card is Might Sliver. Basically a 4/4 for 5...in green you can do better, I'd only really use this in a deck laiden with slivers, or in a pinch in a draft. Other than that...you can do better.

Constructed: 2.8/5
Casual: 2.5/5
Limited 3.1/5
 
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