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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Knight of the Holy Nimbus
Time Spiral


Reviewed October 26, 2006

Constructed: 3.15
Casual: 3.17
Limited: 3.38

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

 5 Time Pro Tour
 Veteran

Knight of the Holy Nimbus

Here is a card that is at once powerful, simple to play and easy to collect (because it’s an uncommon and not a rare) that plays great in all formats, constructed and limited. In Time Spiral limited formats, he is a two drop that can’t be blocked by very many two or even three drops on your opponent’s side. If he is destroyed in battle, he regenerates automatically unless your opponent has extra mana set aside to stop the effect. On top of these great features, Knight of the Holy Nimbus is a cheap Rebel in a limited format that includes a very playable two casting cost common Rebel search card, Amrou Scout. In constructed, this card revives the Rebel deck, though not without a couple of the other Rebel cards found in Time Spiral.

Rebel decks thus return to Standard constructed play. Extended will also profit from Knight of the Holy Nimbus and his new Rebel friends.

CONSTRUCTED: 3.5
CASUAL: 4.0
LIMITED: 4.0
 


DeQuan
Watson

* Game Store Owner

Knight of the Holy Nimbus

A 2/2 for two mana is usually pretty good. This card simply suffers from being printed at the wrong time. There are too many other quality cards in white in the one to two mana range currently. And some of those other cards have better abilities. So, unfortunately, these guys are going to be left at home in a lot of cardboard boxes.

Constructed: 2
Casual: 2
Limited: 1.5
 

BMoor

Knight of the Holy Nimbus

Essentially, it's an indestructible 2/2 flanker. Yes, your opponent can pay 2 to destroy it, but that's mana that might otherwise have been used for other things. And don't forget the flanking either. Remember Hand of Honor? He was great becasue, among other things, he had Bushido. Flakning in practice works similarly to Bushido. And on top of all that, he's a Rebel, searchable with Amrou Scout. Two white mana hasn't gotten us this much for quite a while, and it might not again for a while either.

Constructed- 4
Casual- 3.5
Limited- 3.5
 


Jordan Kronick

Knight of the Holy Nimbus

I always loved the Clergy of the Holy Nimbus. It was sort of indestructible before the term existed. Of course, it wasn't a very strong card, but it was interesting. The Knight on the other hand is a very strong card. It's one of a host of new flanking knights which make white a very strong force. Don't think this guy is invincible though. His ability will probably very rarely come into play. Instead, it's like a cheap creature which has an ability which says "sometime, somewhere, your opponent will have to pay 2 mana". That's not bad though. If your opponent wants to deal with this guy early (already a problem with any flanking knight), they need to pay a little bit of mana. That's the kind of tempo edge that can put you ahead in the creature race.

Constructed Rating - 2.7
Casual Rating - 2.9
Limited Rating - 2.8
 

Nick Tan

Knight of the Holy Nimbus

Of all the flankers in this set, I’d have to say that Nimbus is probably the best. It presents an unusual threat for your opponent- destroying it requires a bit more mana than usual, and it probably means Nimbus will be tougher to kill off. Even Wrath can’t get rid of it, and this is a two-drop for two! It’s by far one of the better white weenie you’re going to see in this set, and in limited, your opponent had better have a quick answer to your un-destroyable knight.

Constructed: 3.5
Casual: 3
Limited: 3.8
 

KC MetroGnome

Knight of the Holy Nimbus

This is a fun, efficient little beater. I like him a lot. 2/2 Flanking for 2 is pretty good already. Your opponent has to hit it with at least a 3/3 to kill it in combat, and you're not likely to put it into that situation if your opponent has 2 open mana, so it is unlikely to die in combat. It also essentially reads "All of your opponent's removal spells cost an additional 2", which is a pretty sweet thing to have on a card. I could see this showing up in white weenie in constructed, or possibly even trying to find a spot among the 2cc 2/2's of BDW. I expect this will be quite popular in casual as well. It's not a big enough threat to draw all the attention to you, but it will do its job quite well.

Constructed - 3
Casual - 3
Limited - 4
 

Aethereal

Knight of the Holy Nimbus

Clergy of the Holy Nimbus on serious steroids. This is a good card for white weenie, as it's cheap, and forces your opponent to spend some extra resources to deal with it. Of course, any "destroy without regen" kill spell (like Putrefy) gets around this, but at least this makes them pay 2 more if they want to Mortify it. The Flanking is just icing on the cake. The only problem is, at least right now, I don't see white weenie being superior to Zoo, and Zoo has better creatures to play on turn 2 (also, the double white can cause problems). A good card, but I don't think it'll find a home.

In casual, it dodges a handful of kill spells and is a solid weenie creature, so it's fine here.

In limited, if you're playing white, play this. Flanking is good here, as it messes up the combat math, and the ability makes them have to keep an extra 2 open if they want to kill this, potentially slowing down their development. Also, this is a rebel, so it's searchable.

Constructed - 2.5
Casual - 3
Limited - 3.5
 


Gackley Ferguson

I really like today's card. It fits perfectly into any white weenie deck anywhere. You get a 2/2 for 2. Pretty much the staple of any white weenie. I also like this better than Samurai of the Pale Curtain. While Samurai gives you bushido which is all well and good, I happen to like the flanking power better than bushido. While bushido makes your guys more powerful...flanking makes their guys weaker. so in effect if they were blocking with a 55/1 it would die before damage was done. So that makes your opponents a little more hesitant about blocking. Plus the fact that it can regenerate is a big plus. Granted, the fact that your opponent can take that power away is a drawback, but if you think about it, if they do they've tapped two available mana, thus giving them less options.

What's the verdict?

Constructed: 4/5, perfect for any white weenie draft.

Casual: 4/5, again a perfect fit even if whtie's not your main focus.
Limited 4.5/5 A 2/2 that your opponent would be hard pressed to get rid of? I'll take 4 please!
 
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