Any time you get to kill a creature, things are
good. This is limited to killing small creatures
though. There are several at two mana or less
that still get played, so, it's rarely going to
be a dead card. It also can be returned from the
graveyard, which gives it a little more
viability. I'm just not sure I could leave the
mana open to keep getting it back.
Casual: 1.5 (you have access to many superior
Remember Swat? If you don't, don't worry. Nobody
really played it. This card has a similar
effect, but with Recover tacked on. Recover
allows for the possibility of bringing it back
for a second swatting, though, so this is
clearly an improvement. How much of an
improvement? Probably not a tremendous
improvement. It's certainly no Last Gasp or
Chill to the Bone, but it might do alright.
Krovikan Rot -
Reusable removal is always dangerous in limited
formats. Look at Morbid Hunger from Odyssey. It
cost tons of mana and only did 3 points of
damage per use, but it was still a highly played
card because you could kill multiple things with
it. The name of the game here is card advantage.
If your one spell can kill multiple cards of
theirs, you have the advantage. Morbid Hunger
could only kill two things, and at a total cost
of 15 mana. Krovikan Rot can kill as many
2-power creatures as you can recover it for. It
won't be taking down anything huge, but it's
still a highly effective weapon. This is one of
those format bending cards in Coldsnap limited.
Prepare to use it or work against it.
In constructed, put simply, there is too much
good removal for you to run this card. The
exception to this is if you are in heavy black
and facing agro. In that case, board in four of
these. This card murders agro.
In casual, there are about one hundred better
cards than this, but this is recursive, so you
may want to consider this.
In limited, this card is recursive removal.
Recursive removal such as this and Stalking Yeti
is a beast. Pick this second or third, and maybe
even first if your other cards or only average.
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