I feel like I'm being the grouch of the week,
but I'm not a fan of this card either. I didn't
like the card when it was green. I like it even
less, now that it's black. You have to remember
that discard from your opponent can keep you
from ever drawing cards again. And truly,
getting the extra cards is nice, but it's not
really needed. There are cheaper and more
efficient cards such as Phyrexian Arena and Dark
Confidant that can keep your hand full of cards.
It seems like a pretty good card drawing
engine that doesn't cost you life points
like most of black's others. Its downsides
are the maximum hand size, which isn't a big
deal and might actually help out a Madness
card or two, and the whole "skip your draw
step". If you get hit with a discard spell,
then you may find yourself unable to play a
card or draw a card and be left floundering
with whatever you've got on the board.
There are ways to break it to be sure, but
most players would prefer to keep their draw
step and pay a life per extra card for half
the mana, via Phyrexian Arena.
A timeshifted Recycle. Recycle is a powerful
effect for sure, and this combos really well
with the Dredge cards from Ravnica, but I don't
know if this has a place in Standard. There is
no mono-black deck out there, and that's the
kind of deck I think this would fit best in.
This may get a second look after Ravnica rotates
and takes Bob with it (who is far superior to
this), as well as makes the format less
multicolored. Right now, however, don't bother.
In casual, it's a black Recycle. So, take it and
run with it. There's all sorts of stuff you can
do with it.
In limited, it's a great effect, but it makes
you skip your draw step, and might end up
decking you, so no.
Constructed - 2.5
Casual - 4
Limited - 1
Recycle in black. Recycle was good and so is
this. Easy way to drop your hand and cycle
through your deck. Great in weenie decks and
even better in decks that may require storm
abilities such as Tendrils of Agony.
Recycle was a popular card in odd casual combo
decks back in the day, and I see no reason why
the timeshifted version Null Profusion won't be
less popular. I'll have to leave the details to
a better combo deck designer than myself, but
off the top of my head it can generate a huge
storm count if you have enough cheap spells in
your deck. Plus it turns lands into cantrips,
and that's just neat. Null Profusion is a
difficult card to evaluate for limited play. It
seems a little too combo-ish for limited, but on
the other hand it lets you cycle lands that you
topdeck late game into something better. I could
easily imagine it getting out of hand.
Review by PsychoAnime
A card that can kill yourself (ie. no cards in
your hand) must be played with
I think to use this card effectively, you need
away to always bounce a
permanent you have to your hand, like Scryb
Ranger, so that you will not be
locked out of any drawing or a Phyrexian Arena
in play. With that taken care
of, let's talk about the card.
The first thing that discourages me from using
this card is its mana cost.
Recycle was green, which means a lot of mana
acceleration. Black does not
have this so it's going to take awhile to get
this out without Dark Ritual. I
think by the time this is out, the potential
advantage you can get from this
becomes unimportant. Why?
I see this card being used in a deck with a load
of cheap cost cards. This
allows you to cast, draw then cast again until
you've flooded the field with
cards. A 6 mana cost card does not fit well in
In Casual, this seems like a fun card. In
Limited, I can see this being played
although not as a high pick. It dose give you an
edge when you drawing a
bunch of weaklings in mid or late game.
I like it but cannot see the deck for it yet. In
limited this is a card I would rather play
without. For the casual forum, I think this card
shines as it has Johnny Combo written all over
it. I can possibly see this in a some sort of
storm like deck or a deck with tons a very low
I'd like to point out that this card's name
suits it entirely. The name literally means
"Lots of nothing". That's what we get with this
card: a lot of nothing. The card is interesting,
for sure. It's also quite powerful in some
cases. Its casting cost is too prohibitive for
Constructed: Too slow. A draw engine shouldn't
have to wait until turn 6 (at best).
Casual: Could make an interesting card engine in
a combo deck, I guess.
Limited: The one format that this card's casting
cost isn't a huge issue in, and it's the one
format where the card is about useless (sure,
it's interesting, but, in a format with piracy
charm and its older brother, do you really wanna
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