This is an easy review. This card cost a tone
for what you get out of it. If you can trick it
into play, then you absolutely want to play it.
The two abilities it has are great. If you can't
get it into play quickly through some
creativity, I wouldn't even think twice about
trying to get it into a deck.
In limited, a 3/3 flyer will usually go a long
way toward winning you the game. The "ban a
card" ability will probably not matter much
unless your opponent has a Jaya Ballard in play
or you saw their bomb in game one, but you still
take this if you're in white simply for the
flier. In constructed, it's the opposite-- you'd
better know what card to name or you're in deep.
Here he would've been better as a 2/2 for four
mana. In casual, it slides right into your
Gargoyle deck and can randomly hose Jason's
forecast deck he keeps annoying everyone with.
This is an interesting control card because it
pretty much completely 100% shuts down one card,
and gives you a 3/3 kill condition as well, for
only 5 mana. Unfortunately, I think 5 mana makes
it a little bit too slow. Being a 3/3 means it
is also easily cleared off the field by a
Lightning Helix/Char/Volcanic Hammer. Basically,
this is a good card with a lot of potential, but
so many decks right now have an answer to it.
Maybe if it cost 4 mana instead.
In casual, he's like Pikula on crack. Try him
out to stop a friend's annoying combo deck.
In limited, good to stop something already on
the board (like a pinger or tapper or
something), but don't expect to hit their bomb
Constructed - 2.5
Casual - 3.5
Limited - 3
When I first saw this card I thought combo
killer. This guy can cause a lot of decks
problems that revolves a single or a series of
cards for their deck to go off. The first that
comes to mind are dragonstorm decks. This can
make dragonstorm decks useless without the
ability to play their key card.
It's a cross between Meddling Mage and Pithing
Needle - sort of. Meddling Mage was so good
because it comes down on turn 2 and your
opponent has to remove it before he can go about
pursuing his strategy. Pithing Needle comes down
on turn 1 (potentially, though you'll sometimes
want to wait for later) and stops you from
getting wrecked by activated abilities.
Voidstone Gargoyle is much more expensive, and
by the time it appears it may be too late. On
top of that, there are many creatures that
outright finish the game for around five mana.
Its abilities are powerful in their own right,
though, and shouldn't be underestimated.
Especially backed up by cards like Remand, you
may find a deck or situation where you can use
Voidstone Gargoyle to lock out your opponent's
best cards. In limited play, decks will often be
a little less predictable, but even if you whiff
on the card to name you still have a 3/3 flyer.
If you picked up a Stonecloaker or Whitemane
Lion, you can even reset the Gargoyle.
I'm going to keep this short. It's just overcosted
and simple enough to kill
for any Constructed use. In Casual, your friends
might not be happy when you
shutdown their favourite card. In Limited, it's
a flier and can shutdown any
bombs you saw in game 1.
Constructed: Don’t kid yourself this isn’t
Meddling Mage and it isn’t Pithing Needle. Both
of those cards were so devastating because they
could be played for little mana. The Voidstone
is more man than either of those cards combined,
but it does have the added advantage of being
both cards combined (as well as having a small
extra effect). Unfortunately it doesn’t gain
that big a boost in terms of protection or stats
leaving it still vulnerable to huge amounts of
removal. You may have hopes of using this to
shut down your opponent’s combo deck, but odds
are your opponent is going to get their combo
off before this hits play (most go off on turn
Casual/Multi: Higher casting costs and a bit
more wieldy here as you can have that extra turn
or two to establish yourself. Also means that
you’re much more likely to shut down a card or
spell that other players at the table don’t want
to see. Have a friend that likes running
Darksteel Forge and Platinum Angel for the win?
Plop one of these down and take comfort in the
fact that the other players at the table
probably will want to help you protect it. And
for casual deck ideas I love running this card
in a deck with Ghostways, Momentary Blinks, and
Astral Slide to continuously shift around the
named spell or permanent to whatever I need at
Limited: A mid-range flyer isn’t bad in limited.
The advantage is going to come to you in games
two and three usually when you have a better
idea of what cards your opponent has and what
bombs to watch out for. The activated ability
blocker will also definitely screw over and
opponent that has tried to draft multiples of
cards like Blightspeakers or thallids, etc. A
solid card, but not a bomb.
I think this card may be one of those underrated
cards of the set. Use momentary blink and you
have some real flexibility. There are so many
cards now that bop a creature back to your hand
or trigger come into play effects that this card
may be a finisher in some sort of emerging
control deck. I have not played or gone against
this card yet so I claim no expertise. I just
expect it to be seen sometime in some deck.
This card reminds me so much of meddling mage,
which can be just amazing. This card, however,
costs 3 more mana. This is a huge difference.
Though, for the extra 3 mana, you get: pithing
needle, +1/+1 and flying. May be worth it.
Limited: 4/5 (3/3 flyer for 5? Playable. Has an
ability that could be relavent? Quite playable.)
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