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Pojo's Magic The Gathering Card of the Day

Magic: The Gathering
Image from Wizards.com

Mulldrifter
Lorwyn


Reviewed December 10, 2007

Constructed: 3.00
Casual: 3.39
Limited: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Mulldrifter

In Limited, it's arguably the best common. It's a 2-for1 right then and there, and then frequently becomes a 3-for-1 when your opponent uses removal on it, plus dealing some damage in the interim. If ever you manage to get two, you basically splash for them or just play Blue based on that alone.
In Constructed, decks are using it, but it seems like it wouldn't be as powerful.

Constructed- 3
Casual- 3.5
Limited- 4.5

David Fanany

Player since 1995

Mulldrifter

This is a strong card no matter which way you have to use it. Counsel of the Soratami is mildly playable, much less a version that can be recurred by Grim Harvest and sent into ridiculous numbers by Momentary Blink. A 2/2 flying creature for five mana isn't great, but when it also draws you two cards it looks a lot better. Mulldrifter is a very solid card for a lot of decks.

Constructed: 3/5
Casual: 3/5
Limited: 3/5

Arcane
Mulldrifter

Constructed: Despite its obvious uses in Lorwyn limited (see below) I’m not sure of the impact this card will have in major constructed formats. Standard loves him right now in the Makeshift Mannequin deck along with his buddy from tomorrow, but other than that he might just not have what it takes to punch through other decks, even at an undercosted body with massive game swinging effect. Blue decks already have a lot of powerful creatures, man of which that draw cards or generate advantage (like Aeon Chronicler and Teferi) so it will take time to see whether or not the Counsel of the Soratami is worthy of making the grade in the long run of standard.

Casual/Multi: Card advantage incarnate is a bit better here as the versatility of a creature that serves double function as early card draw or gaining the addition of evasive body is worth much more at the multiplayer table. I can’t really think of many things better after a massive board clearer then to drop out an evasive body AND restock my hand than a creature like this. The disadvantage being that 2/2 isn’t going to be able to tussle with other creature for a similar cost and definitely can’t stand up to the fatties of most multiplayer circles. Does what he does well though, and easily splashed in any deck wanting to use him.

Limited: This is the token first pick that is recommended in limited, and it’s hard to disagree with both evasion and card advantage. My problem is that while drawing cards is great , without the foundations of a really good deck that card draw is going to be quite useless. It may seem like blasphemy but given the choice between Mulldrifter and the top commons in white, black or red (being oblivion ring, nameless inversion and lash out respectively) I would rather pick up the removal. With the vivid lands, wanderer’s twig and Shimmering grotto it’s not hard to make the mull drifter work for you in any deck though and evoke can help dig for early lands or threats. Don’t force yourself to pick up this creature though, especially if you can’t support it or are lacking quality threats or answers.

Constructed: 3
Casual: 3.5
Limited: 3
Aethereal Monday - Mulldrifter

A solid all around common. He goes right into the blue/black Makeshift Mannequin control deck, because you can evoke him for two cards, and then get him back with the Mannequin for another two cards plus a potential win condition. He'll probably see less play as we get more sets in Standard, because there will probably be a better option for the Mannequin deck (or that deck will get run out entirely).

In limited is where he truly shines. He's the common you want to open if you're drafting blue, as he digs for your critical card and gives you a flier in the meantime. A high pick.

Constructed - 3
Casual - 3
Limited - 4

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