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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Hail of Arrows
10th Edition


Reviewed July 19, 2007

Constructed: 1.80
Casual: 2.20
Limited: 3.40

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Hail of Arrows - Thursday

This is a neat card. I'm not sure it will see much play in constructed, but it's definitely a fun card to have at your disposal in any limited environment. It's relatively cheap for its effect. It's an instant, which is a nice. Overall, it's not a supremely powerful, but it's definitely a card you need to be aware of.

Constructed: 1.5
Casual: 2
Limited: 3.5

BMoor

Hail of Arrows
It's Blaze for attacking creatures! Yes, yes, it can only hit creatures that attack you, but that didn't stop Condemn from becoming one of the most potent removal spells in Dissension. And this, despite needing more mana, can kill multiple creatures and give you card advantage. One-sided Wrath? Yes please.

Constructed- 3
Casual- 3.5
Limited- 4.5

Aethereal

Thursday - Hail of Arrows

The first generally useful card this week. While this didn't see much play in constructed when it was legal, it's a solid card that is nice to have in Standard for the next two years. It does require a bit of an investment, but it can be a game breaker against aggro decks. If it does get played, though, it'll only see play in mono-white or U/W decks (and even then probably sided at best), because Wrath and Damnation are both better than this.

In casual, people tend to like big creatures, so this isn't very useful.

Great to have in limited, though. This can turn the game around for you if you bait your opponent into it.

Constructed - 2.5
Casual - 1.5
Limited - 3.5

David Fanany

Player since 1995

Hail of Arrows

This card is fun because you can just randomly devastate a whole bunch of attackers at once. If Saproling decks are getting you down, this might be the place to turn, but I think that more solid cards like Condemn (it kills an Aeon Chronicler or Akroma for only one mana; Hail of Arrows would take about seven) will end up being preferred in constructed play. I deem it very playable in limited, though. You will be attacked by plenty of creature swarms, and the games often go long enough for you to have enough mana to trade a 1/1 with an Earth Elemental or even wipe out a Verdant Force.

Constructed: 1/5
Casual: 2/5
Limited: 3/5
PsychoAnime

#1 Magic Noob in Canada since 2002
Hail of Arrows (XW)
Instant

Hail of Arrows deals X damage as you choose among any number of target
attacking creatures.

There's so much good removal in constructed and casual that is
unnecessary. If your opponent attacks with a horde of creatures,
you're usually dead anyway. Wrath of God on the turn before is just
so much better than using this when they attack.

In limited, this is decent removal. IT's nets advantage and really
messes up any rush decks. The large amount of mana that will likely
stack up makes this even better. I used it during the release tournament
for a +2 in advantage by eliminating two 4/4's and my opponent couldn't
recover.

Constructed: 1/5
Casual: 1.5/5
Limited: 3.5/5
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