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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Arcanis the Omnipotent
10th Edition


Reviewed July 24, 2007

Constructed: 2.95
Casual: 3.75
Limited: 42.5

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Arcanis the Omnipotent - Tuesday

Drawing cards is nifty. He's a little bit pricey. But, he does more than draw cards. He can protect himself by returning to your hand. And being a 3/4 allows him to get his hands dirty in the combat phase if need be.

Constructed: 3
Casual: 3
Limited: 4

BMoor

Arcanis the Omnipotent

It's been said that if you can activate his card-draw ability even once, that advantage will win you the game. Nowhere is that more true than in Limited, but this will go a long way in showing new players how powerful drawing extra cards really is. Even at triple-blue, Arcanis is worth bending a mana base around.

Constructed- 3
Casual- 4.5
Limited- 4.5

Aethereal

Tuesday - Arcanis the Omnipotent

A very powerful card if you can get it to resolve, but there's the problem with him. Tapping out for him is really risky, and by the time you do have enough mana to play him with counter mana up, you could've played something that will win the game more quickly. He's a card I rather like, but only really in a casual way; I wouldn't play him in a tournament because there are just better options.

In casual, however, this guy can be all that, especially in a Patron Wizard deck.

In limited, first-pick material. His only drawback is the 3 blue, but don't let that stop you from finding a way to play him, as he will win the game for you.

Constructed - 2
Casual - 4
Limited - 4


David N

Tuesday
Ancestral on a stick. What can you say about this guy? He's amazing! ancestral each turn and the ability to be invincible by bouncing itself back to your hand. I think this guy's value will increase once he gets play in a control deck. He is also in the pre-con so you can make sure you have a chance of getting him.
Constructed: 4
Casual: 5
Limited: 5

David Fanany

Player since 1995

Arcanis the Omnipotent

If Arcanis resolves, and comes online, you will probably win the game. It's hard to deal with your opponent drawing four cards a turn, except when the card that lets your opponent do so is a blue creature in a format with Char, Sudden Death, and Terror. I could imagine Arcanis seeing high-level play if mono-blue control makes a comeback, but other than that he's a little on the slow and fragile side. He's a great Timmy card and hard-to-kill creature as casual games go, though, and an outright limited bomb.

Constructed: 2/5
Casual: 3/5
Limited: 4/5

Arcane
Arcanis the Omnipotent

Constructed: Will Teferi in standard for the next year and change I can see lots of blue decks based off the idea of an opponent’s EOT 4th turn Teferi into EOT 5th turn Arcanis backed by counterpells for the win. Paired also with the other blue staple of late the Aeon Chronicler and it’s hard to imagine blue decks that won’t be putting up some pretty disgusting creatures in the near future.

Casual: Cards win games. 3 additional cards a turn is a pretty good way to run away with a game before your opponents know what hit them.Even if you only manage to get one activation out of him that’s still a +3 card advantage. Combine with some untap effects to really put the hurt on your opponents.

Limited: Triple blue in a limited format is hard to hit in the early turns of the game, but in the later turns of the game he swings a game in your favor quite easily. 4 toughness also allows the power wizard to dodge all but the most dedicated forms of removal like Blaze, Wrath and Terror without help from creature combat or 2 for one combos of like Incinerate + Afflict or somesuch combination.

Constructed: 3.5
Casual: 3
Limited: 3
The Missing Linc

-Balding for just over 5 years
-Playing MTG for just over 10

Arcanis the Omnipotent
The name is great. The effect is great. The cost is not. You have to invest 6 in this guy. If you can do it, and keep him around for a turn, the payback is fantastic. He is even a possible reanimator target for this reason. As with yesterday's card, I wish he was not a legend. I wish Wizards released erratta on some of the prior legends giving them the new legend usefulness. In limited, this is a bomb. It should make you go blue.
Constructed: 3
Casual: 4
Limited: 4.5
PsychoAnime

#1 Magic Noob in Canada since 2002

Arcanis the Omnipotent (3UUU)
Legendary Creature - Wizard
3/4

T: Draw three cards.
2UU: Return Arcanis the Omnipotent to its owner's hand.

It's pretty slow in constructed. It dies to Wrath and co., Char,
Tendrils of Corruption and maybe Terror and so on. Still, I guess it
can be included as 1 copy just because if it lives past the first turn,
the card advantage is really good.

In casual, it's pretty much the same, except that getting it out is
easier as games are slower.

In limited, unless you were in an extremely bad situation before,
getting this out will win you the game, and 6 mana is not hard to get
here.

Constructed: 2/5
Casual: 2.5/5
Limited: 4/5

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