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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Goldmeadow Lookout
Future Sight


Reviewed June 13, 2007

Constructed: 1.50
Casual: 2.33
Limited: 2.92

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Goldmeadow Lookout

A 2/2 for four mana, that makes little tokens that are sort of like Master Decoy. A control deck would like it as a way to tap out people, but remember: each Kithkin Soldier needs a payment of W to tap a creature. Add that tot the fact that you're probably discarding lands to make tokens, and this quickly becomes too mana-intensive for you to keep anyone tapped out and still hope to play anything yourself! Master Decoy is a solid card, and so a few token copies will likely be of use, but don't entertain any ideas of making an army of them. And the Lookout itself costs four mana, so really I'd rather the Lookout just tapped creatures itself.

Constructed- 1.5
Casual- 3
Limited- 3

Aethereal

Wednesday - Goldmeadow Lookout

The best of the spellshapers for limited. He's still not useful in constructed, as the ability is too slow to do anything and it ties up your mana. He's also very easily killed, and costs way too much mana. There are many, many better things you can do on turn 4 with some white mana (like play a Wrath of God).

In casual, just play Wrath instead.

In limited is where this guy is good. He is slow and very mana intensive, but slow is okay, especially if it controls their army. It can win you the game if you can get enough guys out.

Constructed - 1.5
Casual - 2.5
Limited - 3.5


David N

Wednesday - Goldmeadow Lookout

White's spellshaper, he makes master decoys, 4 mana for a 2/2. Horrible.

Constructed:1
Casual:1
Limited:1

David Fanany

Player since 1995

Goldmeadow Lookout

Like Sparkspitter yesterday, Goldmeadow Lookout's constructed prospects are hampered by the fact that it's relatively slow and has a lot of competition at its mana cost. That's not where it was intended to be played, though. Goldmeadow Lookout is an out-and-out limited bomb - there are precisely three creatures in the Time Spiral block with protection from white, and one of those (Wildfire Emissary) is timeshifted; Riftmarked Knight can also make a token with protection from white. On top of that, there are only two with shroud, plus Deadly Grub that can make a pseudo-Deadly Insect. If you see a Goldmeadow Lookout in a draft, you take it. Either you play it and lock down any creature in the block, or you pass it and have someone else lock down your Greater Gargadon.

Constructed: 2/5
Casual: 3/5
Limited: 4/5

Arcane
Goldmeadow Lookout

Constructed: A glimpse of Magic’s possible future, but it really doesn’t have what it takes to make it in Magic’s present. Not only are you putting an investment of cards to be discarded into the spellshaper ability to make an army of small, vulnerable creatures, but those creatures are also demanding a mana investment to do what they do. Now on the plus side, with enough time and cards, the Lookout can produce enough tokens to keep your opponent’s army tapped down, but while you’re using all your mana to keep your opponent’s creature’s tapped, he’s using his mana to produce new threats you need to tap, and that’s a slippery slope that will lead to ruin. It’s too slow for white weenie or variant builds, and the mana investment is not appealing to any of the white based control decks.

Casual/Multi: Mass producing a bunch of tappers is a good way to gain a lot of support or a lot of enemies. With enough of the tokens, it allows you to dictate the flow of the game and stop some players from attacking or making it easier for the beater decks to get through wall creatures. But then some people at the table might just decide you’re more trouble than you’re worth and gang up to kill you. Best combine this card with something like Seedborne Muse to make sure that not only can you produce a plethora of tokens but that they can be available each opponent’s turn.

Limited: 4 mana for a 2/2 that doesn’t do anything without more mana or cards? Doesn’t work out very well I’m afraid. As I said above the mana investment is just too harsh to make it very appealing but I will add an amendment for that: White in TS block has a few good pump spells that affect your entire board, most specifically Fortify and Marshalling Cry. Both those cards can make an army of 1/1’s into something very impressive, and turns a strategy of tapping opposing forces into something offensive rather than just defensive. In limited though, I really want all my cards to be as impressive as then can be, and as has been said countless time: stopping your opponent from winning the game does not win YOU the game. If there’s a bomb you can’t deal with though, this is probably a good means of dealing with it.

Constructed: 1.5
Casual: 2
Limited: 2.5
PsychoAnime

#1 Magic Noob in Canada since 2002
A creature for 4 mana on a 2/2 body better have a really good ability.
The fact that Goldmeadow Lookout's ability is not gamebreaking at all
means this card is just bad.

In casual, the amount of better tappers makes this unnecessary.

In limited, this is actually ok. Turning useless lands to pin down your
opponent's good stuff can mean a win for you quickly.

Constructed: 1/5
Casual: 1.5/5
Limited: 3.5/5

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