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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Keldon Marauders
Planar Chaos


Reviewed November 7, 2007

Constructed: 3.20
Casual: 2.75
Limited: 2.60

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 

BMoor

Keldon Marauders

A 3/3 for two mana is always good, even if it does only get to attack once. But its other ability make it good for 5 damage anyway, so it's like a cheap Lava Axe that could also block a creature. Awesome in a red aggro deck. Elsewhere, why would you bother?

Constructed- 3
Casual- 3.5
Limited- 3.5

Aethereal

Wednesday - Keldon Marauders

This is one of those cards that goes well with the Greater Gargadon in a red deck (another one being Mogg War Marshal). On his own, he's still pretty good, as he's effectively an opponent-only Shock for 2 mana, plus a 3/3 body that might be able to off one of their guys or get in for a few points before going away. Then, when he's about to vanish, you instead sac him to Greater Gargadon and get a free counter off of that guy. This guy isn't as good as Mogg War Marshal, but he's still a decent red creature.

In limited, I wouldn't bother, because of the Vanishing.

Constructed - 3
Casual - 2
Limited - 2

David Fanany

Player since 1995

Keldon Marauders

The Marauders aren't big on beating down, seeing as they'll only ever attack once at most. On the other hand, what they do offer is another couple of points of reach, along with a 3/3 blocker or an attacker of opportunity, making them strong against both aggro and control decks. They also interact very well with Greater Gargadon and Whitemane Lion. Red decks in Standard seem to have suffered from the rotation of Giant Solifuge and Char, but if another speed deck emerges, expect Keldon Marauders to play a role.

Constructed: 3/5
Casual: 3/5
Limited: 2/5
PsychoAnime

#1 Magic Noob in Canada since 2002
Keldon Marauders

This is essentially 2 mana for 5 damage or 2 mana for 2 damage and a 1 for 1 trade. Both of them are not bad. Even in a tribal block, the damage potential of this card makes it still very playable.

In casual, this is a very affordable card for any red based aggro deck. It kind of sucks in multiplayer though so it loses some points here. There's a lot more life to deplete in mutliplayer than in a duel.

In limited, it's a great card. It's an early play that does decent damage. Jhoria's Tmebug is here too, if you happen to play it.

Constructed: 3/5
Casual: 2/5
Limited: 3/5
Meb9000 Keldon Marauders

As we continue to review R/G beats cards, we look a card I have much personal hatred towards, Keldon Marauders. This card is simply the essence of the quick Red beats style, and has been making numerous appearances ever since Sadin piloted a playset in his Red Beats+Goyf deck. Marauders pings the opponent twice just for sitting on the board, and pretty much no one is ever going to block something that will die next turn anyway. His 3/3 body also will likely trade with any early blockers, making this usually a 5-damage spell for 2 mana. A solid creature for sure.

Constructed: 4/5
Limited: 2/5

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