She pretty much exemplifies what boggarts do in
Lorwyn-- they die a lot and get brought back. If
you can play this and it doesn't die before your
next upkeep, it's card advantage in colors that
have trouble getting it. In Limited, this will
simply never live for more than a turn. Your
opponent can't possibly let you cast Tarfire--
or worse, Blades of Velis Vel-- every turn or
bring back all the little annoying critters he
worked so hard to kill. Pull it off even once or
twice and you've won. In constructed, it will
likely be easier to kill since everyone who
wants kill spells can have them, but at least
it'll draw fire away from your other threats.
So this week we are reviewing boggarts/goblins.
This seems to be one of the main decks coming
out of this set. This seems to be a must play in
this build too. 4cc for a 3/3 with fear is
already good but a free goblin back every turn,
that just seems plain broken.
Since when do Goblins get graveyard recursion?
If you thought the little red guys were annoying
before, just wait until you see what happens
when you can't ever get rid of them. Wort may
not be as explosive as Patriarch's Bidding was
back in 2002, but it can do some pretty silly
things. Tarfire and Nameless Inversion are both
Goblins, and since by my count there is only one
graveyard removal card in Lorwyn, I think Wort
is going to be ubiquitous in Lorwyn block
Limited: 3/5 (3/3 fear that kills every creature
Magic Noob in Canada since 2002
A 4 mana costing 3/3 with fear isn't terrible
efficient, but it's an advantage engine by
itself so it's not that bad. I like to compare
this with Graveborn Muse as they have similar
1. Graveborn Muse is only 1 colour whereas Wort,
Boggart Auntie requires red and black mana.
2. Graveborn Muse does not require a graveyard.
3. Graveborn Muse requires life.
4. Graveborn Muse doesn't have fear.
5. Wort, Boggart Auntie can fetch whatever is
the best in the situation.
Wort, Boggart Auntie only works if you can get
out a bunch of Goblins early and send them to
the graveyard. This is quite difficult because a
lot of cards are required and sacrificing your
field is usually suicide unless a fairly
complicated system is set up to reduce the
suicidal component. This makes Wort, Boggart
Auntie very slow and I'd rather just play
Graveborn Muse to draw into more Goblins to
sacrifice, or just get more cards to play.
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