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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Dash Hopes
Set


Reviewed March 14, 2007

Constructed: 2.875
Casual: 2.33
Limited: 2.38

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


DeQuan
Watson

* Game Store Owner

Dash Hopes - Wednesday

This card got a ton of hype when people saw it on spoilers. Then as things developed, no one found a use for it. It's not a big deal though. I just don't think this is an automatic four-of in a Black deck. If the deck can produce fast damage, it's great. You might even use it to protect a combo or something. It's not a bad card. It's just going to take a while to find a strong home somewhere.

Constructed: 2.5
Casual: 2
Limited: 2

BMoor

Dash Hopes

There's a lot of talk saying this card is bad. I understand most of it. At first, I thought it was pretty neat. Counterspell is good, Lava Axe is pretty good, so a card that works as one or the other seems good, right? Well, that' what people thought about Perplex. Your opponent will always take the option that they like better, and since you can't "tap out" with your life total, most opponents will spend the 5 life if it's an important spell. So really, it's not good. It doesn't stop anything worth stopping until your opponent gets down to 5 life. And it'll never get an opponent's life total down within swinging range, because your opponent knows how much life he has to play with. But is that really so bad? I've actually come back around on this card. For two black mana, you get to do something black can't usually do. Which something you can't be sure, but that gives you some insight as to their strategy. Are they willing to pay 5 life to get that creature out? What are they planning to do with it? This card's real power is in its ability to make your opponent make a decision that can't go well for them either way. As long as you don't have any delusions about countering anything important with it, it can be a solid tactical move.

Constructed- 2.5
Casual- 3
Limited- 3.5


Jordan Kronick

Dash Hopes - I've been a big fan of punisher cards since they first appeared back in Odyssey block. This one combines that mechanic with a black counterspell, something which first appeared back in Mirage. 5 life is a hefty loss, especially against a deck that puts on a lot of pressure early (as mono black decks are known to do). Against an opponent with 5 life or less, this suddenly becomes the most efficient counterspell in Standard. Perfect for countering that last minute Wrath of God (or Damnation) that's about to spoil your plans.

Constructed Rating - 2.6
Casual Rating - 2.4
Limited Rating - 2.4
 

KC MetroGnome

3/14 - Dash Hopes

I like the "choice cards" that black got. They all offer neat abilities for a reasonable price. Dash Hopes is no exception. It suffers from the same problem the others do, however. Namely, your opponent is likely to be hurt by one option and not by the other. And guess which option they will choose? If you are trying to counter the must-counter spell, they will pay the five. If you are trying to counter the inconsequential spell, they will gripe a little then play something better next turn. In rare occasions you will have them at less than 5 life and they won't have a choice. This only gets worst in most group games (note that ANY player may pay 5 life), where the only way that the spell will be countered is if it is a major threat to everyone on the board (and the person who pays the five life can make an instant ally).

Constructed - 1+
Casual - 2
Limited - 3

Aethereal

Wednesday - Dash Hopes

So they decided to print a black Counterspell in this set. This card has quite a bit of potential, because they probably won't want to pay the 5 life unless they are playing an important spell, or they're playing an aggro deck and need to get a guy out. That is one of the downsides of this card compared to Mana Leak - 5 life is much more readily available than 3 mana. However, the 5 life could help you win the game. So, if MBC ever shows up (probably not until after Ravnica rotates), this could be a good card in there. I probably wouldn't play it in U/B decks because of the double black, which can set you up to be unable to cast actual blue counters.

In casual, counterspells are not liked.

In limited, I already really don't care for counterspells, and this one can be pretty easily stopped. Maybe if you're running a really aggressive deck, but in that case shouldn't you just play a creature instead?

Constructed - 3
Casual - 2
Limited - 2.5

-David N

Dash Hopes

Today we are continuing with cards that used to be blue with the staple card of most blue decks, the counter spell. In my opinion dash hopes has a chance of being better than counter spell. You can't win a game with counterspell but with dash hopes there is a chance they can take damage instead of letting the card being countered. With black and the plentiful amounts of removal sometimes you may want the card to come into play so they take the 5 damage then you remove the creature anyways. Also at the cost of 2 black this card is amongst one of the best commons in the set.

Constructed: 4
Casual: 4
Limited: 5
David Fanany Dash Hopes

Dash Hopes suffers from the same problem Browbeat has, namely that your opponent decides what it does. Five life is a steep price to pay for a second-turn Blood Knight or Ohran Viper, but a good opponent will always know when it's worth it and so Dash Hopes will never counter a spell when you want it to. Generally, too, the only time your opponent has to avoid losing five life at all costs is when his life total is five, so you'll end up countering a spell when you really need to finish the game. In the casual world, I suppose Dash Hopes could be a political card in multiplayer (who wants that spell to resolve badly enough to pay five life?), but I tend to think you should play better cards. In limited play, it suffers from the same problems as in constructed. If you throw it at a truly critical spell they'll pay five, and the only spells it will ever counter will be the irrelevant ones. Avoid.

Constructed: 1/5
Casual: 1/5
Limited: 1/5
LennonMarx Constructed

This just feels like wizards' way of rubbing the old standard of countermagic in our faces. "Look, its, its a 2 mana counterspell," which it may be, but its junk. It will never do what you want it to do. Sure there are times that its just amazing, but more often than not, its a 5 point drain on your opponent in responce to them casting akroma to wreck you.
1.5/5

Casual

In casual black has alot better things for 2 mana, most notably an armada of edicts. Its badness is compounded here by multiple opponents who will be smashing your face in. Maybe, and I mean MAYBE, in a sui-black style deck ment for casual duals this MIGHT have a spot, but I still think it's better just to run more removal or discard.
1.5/5

Limited
See above. It's just bad. It's a 15th pick, and to be honest I'd take it later if I could. Friends don't let friend play Dash Hopes.
1/5 (can I please give this a 0, or negative pi... or something?)
PsychoAnime Many other reviewers are going to say this, and I'll say this too: This card
suffers from "Browbeat Syndrome".

Browbeat Syndrome occurs when your opponent gets to make decisions for you.
In this case, if the spell is really strong, then your opponent won't
hesitate to pay the 5 life. If it isn't, then your opponent can just not pay.
In the end, they get the better part of the deal.

As well, in the beginning of the game, 5 life doesn't matter really much so
this is more of a late game card, but a late game card is usually a finisher
and this card doesn't finish anything. Sure, there are many best case scenarios
that can make this card look really good, but reality is often worst case
rather than best case.

Constructed: 2/5, not completely useless, but it's still not good enough
Casual: 3/5, this is fun enough to use, but it's really bad in multiplayer
Limited: 1.5/5, suffers from the same problem as in Constructed
Arcane Dash Hopes

Constructed: MBC is definitely going to see a resurgence on the back of great cards like this. 2 mana counterspell finds its home in black instead of traditional blue but with a 5 life buyout. Browbeat isn’t always seen in constructed decks b/c you can’t guarantee getting what you want, and that randomness may cause the hardcore tournament players to stay away from it, but really, stooping a spell or making your opponent pay a ¼ of their life is still a great prospect no matter which way it falls.

Casual/Multi: Group game politics will add a much lower chance of getting the effect you may want as more people at the table have a chance to decide what it is that’s best for them, and since only one person has to pay 5 life to stop you it loses a lot of its strength (esp against the casual life gain decks that pop up). Better off here sticking to an effect that you know is going to do what you want, unless you find a real problem with enchantments at your table (which black is notorious for having hard times dealing with).

Limited: 5 life is a lot in limited games so unless it’s a bomb rare this will probably just be a straight up counterspell. And if it is a bomb, they’ll probably pay the 5 life and you still have to find an answer. In limited the unknown factor of this card’s outcome is what will hurt it the most, when your deck is only 23-24 business cards you want more control over whether they’re working the way you want them to or not. Giving that control to your opponent is not your best bet. It has its uses but it’s not the most reliable (though one of the better black removal cards in PC it’s sad to say).

Constructed: 3.5
Casual: 2
Limited: 2.5
 
The Missing Linc Dash Hopes
Constructed: Ahhh. Black has always longed for counter power. Here it comes at a cost. This will likely see some constructed play but I am not sure how much. In a aggro deck, the target will be mass removal and almost always the opponent will pay the life...unless you already have them down low enough. In a control deck, I am not sure this fits.

Casual: Counters always draw some hate in a casual environment where players are looking to have their deck be able to do what it is supposed to do.

Limited: A fine card for this environment. Where I would not draft it high, I would definately put it into my deck as playing it at the right time could net you some profit.

Constructed: 3
Casual: 3
Limited: 3
Necro
nomikron
Dash Hopes:

Constructed: Mono Black Aggro's dream. You either disrupt them, or it's a 5 mana lava axe. In any other deck? Trash.

Casual: Not that bad here, really, for the amusement value. Watch your opponent squirm on whether or not to take the 5.

Limited: I'd pass it like a hot potato.

Constructed: 4/5 in MBA. 1/5 elsewhere (average it to 2.5)
Casual: 2/5 (Fun, but still not a good card)
Limited: 1/5

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