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Pojo's Magic The Gathering Card of the Day


Image from Wizards.com

Tidewalker
Planar Chaos


Reviewed March 20, 2007

Constructed: 1.94
Casual: 2.78
Limited: 2.22

Ratings are based on a 1 to 5 scale
1 being the worst.  3 ... average.  
5 is the highest rating

Click here to see all our 
Card of the Day Reviews 


Jeff Zandi

 5 Time Pro Tour
 Veteran

Tidewalker
Tidewalker could be an interesting card for constructed, but his usefulness is very narrow. In a mono blue control deck that needs a way to win, Tidewalker could be a late game creature that might be useful in that since he costs only three mana, you might very well be able to play Tidewalker and defend him with other spells during the turn you play him. Tidewalker starts out as big as the number of Islands you have in play, but Tidewalker ALSO has Vanishing, which just about makes him terrible most of the time. This creature would be much more interesting if he (a) didn’t have Vanishing, (b) grew when you played more Islands. Even with Vanishing, Tidewalker could have been interesting in mono blue decks of all kinds if it had haste. In limited, you just can’t play enough Islands to make Tidewalker really dangerous for your opponent. Try as we may, Tidewalker just comes up a little short of being playable.
CONSTRUCTED: 2.0
CASUAL: 2.5
LIMITED: 1.5

Aethereal

Tuesday - Tidewalker

A potentially very undercost blue creature if you can get it to come into play with 5+ counters on it. Anything less than that and you're overpaying, in my opinion. He has two problems though: he doesn't have evasion and I'm not sure what deck is around right now that he would fit well into. A mono-blue or blue with a *light* splash of another color (so you use strictly dual lands) would be ideal so you can always have Islands out, but right now there are better creatures for those type decks.

In casual, maybe for a blue deck, or a multicolor deck using Quicksilver Fountain.

In limited, not too great because you can't play mono-blue, and playing this guy with only 3 or 4 counters on it seems like a real waste of a creature, especially since he'll die on his own eventually.

Constructed - 2.5
Casual - 2.5
Limited - 2

-David N

Tuesday

Tidewalker

This is a very interesting card. Possible blue fatty. It's greatest potential is in the mid to late game. It's probably best suited in a mono blue deck needing a finisher. The biggest problem with this card is it's lack of invasion to deal any kind of damage. Another mediocre creature in a sea of blue monsters.

Constructed: 1
Casual: 2
Limited: 2
 
David Fanany Tidewalker

Despite that mana cost, Tidewalker shouldn't be played as a three drop. You need large numbers of Islands for it to start at a decent size. The other problem is that it goes away by itself eventually, and gets smaller every turn until it does, and that's assuming the opponent doesn't remove it first. It doesn't really fit anywhere in constructed, as there are better options for both early and late plays (yes, even blue creatures!). In casual, though, I look forward to seeing a Tidewalker / Jhoira's Timebug / Timecrafting deck. Tidewalker isn't all-powerful in limited, though it does provide another body to occupy space and block. Not to mention that Jhoira's Timebug and Timecrafting are also available there, and both increase its size at instant speed to mess with combat math. Just watch out for Fury Charm.

Constructed: 2/5
Casual: 3/5
Limited: 3/5
 
LennonMarx Tidewalker
Constructed
Mono-blue has better options for a finisher, most noteably Teferi. And all things considered, when was the last time mono-blue was relevent, especially in an enviroment with as much mana fixing and good duals as we have now. Could be beefy, but there is no deck for it.
2/5

Casual
Everyone has at some point tried a monoblue conterspell deck, and this is the kind of body that is needed to end games in that deck. Sure it gets smaller over time, but played late you're getting an 8/8 or bigger. Your friends won't like the deck any more than they did before, but it will have a stylish endgame.
3.5/5

Limited
If you draft monoblue, more power to you, but short of that this isn't that good. You probobly won't have enough islands to make this really scarry, that's really all there is to say.
1.5/5
PsychoAnime Review by PsychoAnime

If this comes out with 3 Islands, you get a 3/3 for 3 mana with Vanishing 3
that gets -1/-1 each turn. Ew. So we're gonna have to play this out later.

What's a good P/T for a 3 mana creature with Vanishing that gets weaker and
weaker? I think 6/6 would be decent considering it dies by itself. At this size, it will probably take down 2 or 3 creatures before it gets too weak to even attack, and the 3 mana left we get after casting this allows for some counters.

The problem with this card though is by turn 6, P/T matters less than in early
game. A 3/4 Teferi for 5 mana is good not because of its body, but for its
ability. A simple 6/6 doesn't do much by itself as there's a plethora of cards
that can stop it dead in its tracks.

Constructed: 1.5/5, there's not a whole lot of Islands in those million dollar
land bases.
Casual: 3/5, Pure Islands are good for the wallet of the casual player and
big creatures are also nice.
Limited: 2.5/5, It could work with a nice Blue card pool; in this format, size
matters.

Arcane
Reviews by Arcane

Tidewalker

Constructed: In monoblue decks, 3 mana for a 3/3 (minimum) is something you don’t often see in the color of tiny creatures or overcosted Leviathans. And the more land you have out the bigger it’s going to be which allows it to be a massive finisher for very little mana. No built in protection or evasion abilities, but in a dedicated counterspell deck where you’re not letting your opponent keep any creatures out it won’t matter and can end the game in a few swings (and well before Vanishing becomes and issue). Obviously less effective in multicolor decks (though this is offset a little right now by the Ravnica duals) but will probably find more of a home in the future when monocolor decks are more likely to come back.

Casual/Multi: Undercosted and potentially huge? Sign me up. Casual players have a lot more access to fun tricks or abilities to make sure this guy gets to hit, and casual players will probably find good use for other cards like Time Bender, Timecrafting or Clockspinning to put more counters on this guy. And it’s another powerful shapeshifter to add to a pool of already fun shapeshifters for tribal decks.

Limited: A fat blue creature that can put constant pressure on your opponent. No evasion ability hurts it here as it can be chumped very easily and there aren’t all that many effects that add trample right now (Fury Charm is the best bet for U/R players) so will probably not makes as big an impact as you’d like it to have here. But still a threat is a threat especially one that is bigger the later it appears, and is going to force your opponent to deal with it or die.

Constructed: 3
Casual: 3.5
Limited: 3
 
The Missing Linc Tidewalker

In a monoblue deck this could have some uses but the lack of evasion will keep it from seeing much play as well as the fact that it just keeps getting smaller. No real tricks involved. It is a pretty straight forward card.

Constructed: 1
Casual: 2
Limited: 2
Necro
nomikron
Tidewalker:

This thing can get huge. Could be a decent finisher in mono blue control. Though, I think that rimefeather owl does better: more expensive, but, doesn't get weaker and has evasion.

Constructed: 2.5/5
Casual: 3/5
Limited:2.5/5 (mainly because you can't stick to one color, making this thing much smaller when it hits the board)

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